Alexander Lenhardt
PEVZ-ID
6 Publikationen
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2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277065Lenhardt, A., Ritter, H.: An augmented-reality based brain-computer interface for robot control. In: Wong, K., Mendis, B.S.U., and Bouzerdoum, A. (eds.) Neural information processing : Models and Applications. 17th International Conference, ICONIP 2010, Proceedings, Part II. Lecture notes in computer science. 6444, p. 58-65. Springer (2010).PUB
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2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277074Anlauff, J., Weitnauer, E., Lenhardt, A., Schirmer, S., Zehe, S., Tonekaboni, K., Thomas, N., Fusco, F.: A method for outdoor skateboarding video games. In: Shen, V.R.L. (ed.) Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. p. 40-44. ACM, New York, NY, USA (2010).PUB | DOI | Download (ext.)
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2009 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1589567Finke, A., Lenhardt, A., Ritter, H.: The MindGame: A P300-based brain-computer interface game. Neural Networks. 22, 1329-1333 (2009).PUB | DOI | WoS | PubMed | Europe PMC
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2008 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1996810Lenhardt, A., Kaper, M., Ritter, H.: An Adaptive P300-Based Online Brain`Computer Interface. IEEE Transactions on Neural Systems and Rehabilitation Engineering. 16, 121-130 (2008).PUB | DOI | WoS | PubMed | Europe PMC
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2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2714083Ritter, H., Kaper, M., Lenhardt, A., Ontrup, J.: Making human-machine interfaces more brain-adequate. 3rd International Conference on Brain-Inspired Information Technology - BrainIT 2006. 1301, p. 15-21. Elsevier, Hibikino (2006).PUB | DOI | Download (ext.)