Alexander Lenhardt
PEVZ-ID
6 Publikationen
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2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277065Lenhardt, A., and Ritter, H. (2010). “An augmented-reality based brain-computer interface for robot control” in Neural information processing : Models and Applications. 17th International Conference, ICONIP 2010, Proceedings, Part II, Wong, K., Mendis, B. S. U., and Bouzerdoum, A. eds. Lecture notes in computer science, vol. 6444, (Springer), 58-65.PUB
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2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277074Anlauff, J., Weitnauer, E., Lenhardt, A., Schirmer, S., Zehe, S., Tonekaboni, K., Thomas, N., and Fusco, F. (2010). “A method for outdoor skateboarding video games” in Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, Shen, V. R. L. ed. (New York, NY, USA: ACM), 40-44.PUB | DOI | Download (ext.)
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2009 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1589567Finke, A., Lenhardt, A., and Ritter, H. (2009). The MindGame: A P300-based brain-computer interface game. Neural Networks 22, 1329-1333.PUB | DOI | WoS | PubMed | Europe PMC
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2008 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1996810Lenhardt, A., Kaper, M., and Ritter, H. (2008). An Adaptive P300-Based Online Brain`Computer Interface. IEEE Transactions on Neural Systems and Rehabilitation Engineering 16, 121-130.PUB | DOI | WoS | PubMed | Europe PMC
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2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2714083Ritter, H., Kaper, M., Lenhardt, A., and Ontrup, J. (2006). “Making human-machine interfaces more brain-adequate” in 3rd International Conference on Brain-Inspired Information Technology - BrainIT 2006, vol. 1301, (Hibikino: Elsevier), 15-21.PUB | DOI | Download (ext.)