Alexander Lenhardt
PEVZ-ID
6 Publikationen
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2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277065Lenhardt, A., & Ritter, H. (2010). An augmented-reality based brain-computer interface for robot control. In K. Wong, B. S. U. Mendis, & A. Bouzerdoum (Eds.), Lecture notes in computer science: Vol. 6444. Neural information processing : Models and Applications. 17th International Conference, ICONIP 2010, Proceedings, Part II (pp. 58-65). Springer.PUB
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2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277074Anlauff, J., Weitnauer, E., Lenhardt, A., Schirmer, S., Zehe, S., Tonekaboni, K., Thomas, N., et al. (2010). A method for outdoor skateboarding video games. In V. R. L. Shen (Ed.), Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology (pp. 40-44). New York, NY, USA: ACM. https://doi.org/10.1145/1971630.1971642PUB | DOI | Download (ext.)
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2009 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1589567Finke, A., Lenhardt, A., & Ritter, H. (2009). The MindGame: A P300-based brain-computer interface game. Neural Networks, 22(9), 1329-1333. https://doi.org/10.1016/j.neunet.2009.07.003PUB | DOI | WoS | PubMed | Europe PMC
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2008 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1996810Lenhardt, A., Kaper, M., & Ritter, H. (2008). An Adaptive P300-Based Online Brain`Computer Interface. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 16(2), 121-130. https://doi.org/10.1109/TNSRE.2007.912816PUB | DOI | WoS | PubMed | Europe PMC
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2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2714083Ritter, H., Kaper, M., Lenhardt, A., & Ontrup, J. (2006). Making human-machine interfaces more brain-adequate. 3rd International Conference on Brain-Inspired Information Technology - BrainIT 2006, 1301, 15-21. Hibikino: Elsevier. doi:10.1016/j.ics.2006.12.026PUB | DOI | Download (ext.)