6 Publikationen

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[6]
2011 | Bielefelder E-Dissertation | PUB-ID: 2529157 OA
Lenhardt, A., 2011. A Brain-Computer Interface for robotic arm control, Bielefeld: Universität Bielefeld.
PUB | PDF
 
[5]
2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277065
Lenhardt, A., & Ritter, H., 2010. An augmented-reality based brain-computer interface for robot control. In K. Wong, B. S. U. Mendis, & A. Bouzerdoum, eds. Neural information processing : Models and Applications. 17th International Conference, ICONIP 2010, Proceedings, Part II. Lecture notes in computer science. no.6444 Springer, pp. 58-65.
PUB
 
[4]
2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277074
Anlauff, J., et al., 2010. A method for outdoor skateboarding video games. In V. R. L. Shen, ed. Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. New York, NY, USA: ACM, pp. 40-44.
PUB | DOI | Download (ext.)
 
[3]
2009 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1589567
Finke, A., Lenhardt, A., & Ritter, H., 2009. The MindGame: A P300-based brain-computer interface game. Neural Networks, 22(9), p 1329-1333.
PUB | DOI | WoS | PubMed | Europe PMC
 
[2]
2008 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1996810
Lenhardt, A., Kaper, M., & Ritter, H., 2008. An Adaptive P300-Based Online Brain`Computer Interface. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 16(2), p 121-130.
PUB | DOI | WoS | PubMed | Europe PMC
 
[1]
2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2714083
Ritter, H., et al., 2006. Making human-machine interfaces more brain-adequate. In 3rd International Conference on Brain-Inspired Information Technology - BrainIT 2006. Hibikino: Elsevier, pp. 15-21.
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6 Publikationen

Alle markieren

[6]
2011 | Bielefelder E-Dissertation | PUB-ID: 2529157 OA
Lenhardt, A., 2011. A Brain-Computer Interface for robotic arm control, Bielefeld: Universität Bielefeld.
PUB | PDF
 
[5]
2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277065
Lenhardt, A., & Ritter, H., 2010. An augmented-reality based brain-computer interface for robot control. In K. Wong, B. S. U. Mendis, & A. Bouzerdoum, eds. Neural information processing : Models and Applications. 17th International Conference, ICONIP 2010, Proceedings, Part II. Lecture notes in computer science. no.6444 Springer, pp. 58-65.
PUB
 
[4]
2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277074
Anlauff, J., et al., 2010. A method for outdoor skateboarding video games. In V. R. L. Shen, ed. Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. New York, NY, USA: ACM, pp. 40-44.
PUB | DOI | Download (ext.)
 
[3]
2009 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1589567
Finke, A., Lenhardt, A., & Ritter, H., 2009. The MindGame: A P300-based brain-computer interface game. Neural Networks, 22(9), p 1329-1333.
PUB | DOI | WoS | PubMed | Europe PMC
 
[2]
2008 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1996810
Lenhardt, A., Kaper, M., & Ritter, H., 2008. An Adaptive P300-Based Online Brain`Computer Interface. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 16(2), p 121-130.
PUB | DOI | WoS | PubMed | Europe PMC
 
[1]
2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2714083
Ritter, H., et al., 2006. Making human-machine interfaces more brain-adequate. In 3rd International Conference on Brain-Inspired Information Technology - BrainIT 2006. Hibikino: Elsevier, pp. 15-21.
PUB | DOI | Download (ext.)
 

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Zitationsstil: harvard1

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