Alexander Lenhardt
PEVZ-ID
6 Publikationen
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2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277065Lenhardt, A., & Ritter, H., 2010. An augmented-reality based brain-computer interface for robot control. In K. Wong, B. S. U. Mendis, & A. Bouzerdoum, eds. Neural information processing : Models and Applications. 17th International Conference, ICONIP 2010, Proceedings, Part II. Lecture notes in computer science. no.6444 Springer, pp. 58-65.PUB
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2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277074Anlauff, J., et al., 2010. A method for outdoor skateboarding video games. In V. R. L. Shen, ed. Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. New York, NY, USA: ACM, pp. 40-44.PUB | DOI | Download (ext.)
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2009 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1589567Finke, A., Lenhardt, A., & Ritter, H., 2009. The MindGame: A P300-based brain-computer interface game. Neural Networks, 22(9), p 1329-1333.PUB | DOI | WoS | PubMed | Europe PMC
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2008 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1996810Lenhardt, A., Kaper, M., & Ritter, H., 2008. An Adaptive P300-Based Online Brain`Computer Interface. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 16(2), p 121-130.PUB | DOI | WoS | PubMed | Europe PMC
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2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2714083Ritter, H., et al., 2006. Making human-machine interfaces more brain-adequate. In 3rd International Conference on Brain-Inspired Information Technology - BrainIT 2006. no.1301 Hibikino: Elsevier, pp. 15-21.PUB | DOI | Download (ext.)