A method for outdoor skateboarding video games

Anlauff J, Weitnauer E, Lenhardt A, Schirmer S, Zehe S, Tonekaboni K, Thomas N, Fusco F (2010)
In: Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. Shen VRL (Ed); New York, NY, USA: ACM: 40-44.

Konferenzbeitrag | Veröffentlicht | Englisch
 
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Herausgeber*in
Shen, Victor R. L.
Abstract / Bemerkung
Video games aimed at motivating players to excercise have gained popularity in the last years, but most games are still designed for indoor scenarios. In this paper, we present a novel game concept: a mobile video game that is controlled by performing tricks on a real skateboard. A small sensor module is integrated unobtrusively and well-protected into the skateboard. The sensor readings are transmitted via Bluetooth to the game which runs on a smartphone. We present the Tilt'n'Roll game as prototype application using this platform. It uses data mining techniques to detect skating tricks in the raw sensor data and awards points based on their difficulty. Audio feedback allows the skater to track his/her progress while skating.
Stichworte
real-time classification; HCI; sports; gaming; digital entertainment and sports; new gaming audiences; mobile
Erscheinungsjahr
2010
Titel des Konferenzbandes
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Seite(n)
40-44
Konferenz
Advances in Computer Entertainment Technology 2010 (ACE 2010)
Konferenzort
Taipei, Taiwan
Konferenzdatum
2010-11-17
ISBN
978-1-60558-863-6
Page URI
https://pub.uni-bielefeld.de/record/2277074

Zitieren

Anlauff J, Weitnauer E, Lenhardt A, et al. A method for outdoor skateboarding video games. In: Shen VRL, ed. Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. New York, NY, USA: ACM; 2010: 40-44.
Anlauff, J., Weitnauer, E., Lenhardt, A., Schirmer, S., Zehe, S., Tonekaboni, K., Thomas, N., et al. (2010). A method for outdoor skateboarding video games. In V. R. L. Shen (Ed.), Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology (pp. 40-44). New York, NY, USA: ACM. doi:10.1145/1971630.1971642
Anlauff, J., Weitnauer, E., Lenhardt, A., Schirmer, S., Zehe, S., Tonekaboni, K., Thomas, N., and Fusco, F. (2010). “A method for outdoor skateboarding video games” in Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, Shen, V. R. L. ed. (New York, NY, USA: ACM), 40-44.
Anlauff, J., et al., 2010. A method for outdoor skateboarding video games. In V. R. L. Shen, ed. Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. New York, NY, USA: ACM, pp. 40-44.
J. Anlauff, et al., “A method for outdoor skateboarding video games”, Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, V.R.L. Shen, ed., New York, NY, USA: ACM, 2010, pp.40-44.
Anlauff, J., Weitnauer, E., Lenhardt, A., Schirmer, S., Zehe, S., Tonekaboni, K., Thomas, N., Fusco, F.: A method for outdoor skateboarding video games. In: Shen, V.R.L. (ed.) Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. p. 40-44. ACM, New York, NY, USA (2010).
Anlauff, Jan, Weitnauer, Erik, Lenhardt, Alexander, Schirmer, Stefanie, Zehe, Sebastian, Tonekaboni, Keywan, Thomas, Nick, and Fusco, Florian. “A method for outdoor skateboarding video games”. Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. Ed. Victor R. L. Shen. New York, NY, USA: ACM, 2010. 40-44.
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