Alexander Lenhardt
PEVZ-ID
6 Publikationen
-
-
2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277065Lenhardt, Alexander, and Ritter, Helge. 2010. “An augmented-reality based brain-computer interface for robot control”. In Neural information processing : Models and Applications. 17th International Conference, ICONIP 2010, Proceedings, Part II, ed. Kokwai Wong, B. Sumudu U. Mendis, and Abdesselam Bouzerdoum, 6444:58-65. Lecture notes in computer science. Springer.
-
2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277074Anlauff, Jan, Weitnauer, Erik, Lenhardt, Alexander, Schirmer, Stefanie, Zehe, Sebastian, Tonekaboni, Keywan, Thomas, Nick, and Fusco, Florian. 2010. “A method for outdoor skateboarding video games”. In Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ed. Victor R. L. Shen, 40-44. New York, NY, USA: ACM.
-
2009 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1589567Finke, Andrea, Lenhardt, Alexander, and Ritter, Helge. 2009. “The MindGame: A P300-based brain-computer interface game”. Neural Networks 22 (9): 1329-1333.
-
2008 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1996810Lenhardt, Alexander, Kaper, Matthias, and Ritter, Helge. 2008. “An Adaptive P300-Based Online Brain`Computer Interface”. IEEE Transactions on Neural Systems and Rehabilitation Engineering 16 (2): 121-130.
-
2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2714083Ritter, Helge, Kaper, Matthias, Lenhardt, Alexander, and Ontrup, Joerg. 2006. “Making human-machine interfaces more brain-adequate”. In 3rd International Conference on Brain-Inspired Information Technology - BrainIT 2006, 1301:15-21. Hibikino: Elsevier.