Christian Bauckhage
PEVZ-ID
50 Publikationen
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2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618164Gorman, B., et al., 2006. Bayesian Imitation of Human Behavior in Interactive Computer Games. In Proc. of the Int. Conf. on Pattern Recognition (ICPR’06). no.1 IEEE, pp. 1244-1247.PUB
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2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618176Bauckhage, C., & Käster, T., 2006. Benefits of Separable, Multilinear Classification. In Proc. of the Int. Conf. on Pattern Recognition (ICPR’06). no.3 IEEE, pp. 1240-1243.PUB
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2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618187Thurau, C., Hettenhausen, T., & Bauckhage, C., 2006. Classification of Team Behaviors in Sports Video Games. In Proc. of the Int. Conf. on Pattern Recognition (ICPR’06). no.1 IEEE, pp. 1188-1191.PUB
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2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618197Bauckhage, C., & Käster, T., 2006. Fast, Illumination Insensitive Face Detection Based on Multilinear Techniques and Curvature Features. In Proc. of the Int. Conf. on Pattern Recognition (ICPR’06). no.1 IEEE, pp. 507-510.PUB
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2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618223Käster, T., Pfeiffer, M., & Bauckhage, C., 2006. Usability Evaluation of Image Retrieval Beyond Desktop Applications. In Proc. Int. Conf. on Multimedia and Expo. IEEE, pp. 385-388.PUB
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2006 | Sammelwerksbeitrag | Veröffentlicht | PUB-ID: 1891357Bauckhage, C., et al., 2006. Integrated perception of cooperative human-machine interaction. In G. Rickheit & I. Wachsmuth, eds. Situated communication. Berlin: Mouton de Gruyter, pp. 325-356.PUB
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2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 1596787Gorman, B., et al., 2006. Believability testing and Bayesian imitation in interactive computer games. In S. Nolfi, ed. From animals to animats 9 : proceedings. 9th International Conference on Simulation of Adaptive Behavior. Lecture Notes in Artificial Intelligence, 4095. Berlin: Springer-Verlag, pp. 655-666.PUB | WoS
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2005 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618311Hanheide, M., Bauckhage, C., & Sagerer, G., 2005. Combining Environmental Cues & Head Gestures to Interact with Wearable Devices. In Proceedings of the 7th International Conference on Multimodal Interfaces. ACM, pp. 25-31.PUB
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2005 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618307Thurau, C., Paczian, T., & Bauckhage, C., 2005. Bayesian Imitation Learning in Game Characters. In International Workshop on Automatic Learning and Real-Time (ALaRT’05). pp. 143-151.PUB
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2005 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618356Thurau, C., & Bauckhage, C., 2005. Towards Manifold Learning for Gamebot Behavior Modeling. In Proc. Int. Conf. on Advances in Computer Entertainment Technolog (ACE). ACM SIGCHI, pp. 446-449.PUB
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2005 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618331Thurau, C., Paczian, T., & Bauckhage, C., 2005. Is Bayesian Imitation Learning the Route to Believable Gamebots? In Proc. GAME-ON North America. pp. 3-9.PUB
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2005 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618350Thurau, C., & Bauckhage, C., 2005. Tactical Waypoint Maps: Towards Imitating Tactics in FPS Games. In M. Merabti, N. Lee, & M. H. Overmars, eds. Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW’05 ). ACM, pp. 140-144.PUB
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2005 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2145212Wachsmuth, S., et al., 2005. An Active Memory Model for Cognitive Computer Vision Systems. KI-Journal, Special Issue on Cognitive Systems, 19(2), p 25-31.PUB
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2005 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2145231Wachsmuth, S., et al., 2005. From Images via Symbols to Contexts: Using Augmented Reality for Interactive Model Acquisition. In D. Paulus & D. Droege, eds. KI 2005 Workshop on Mixed-reality as a Challenge to Image Understanding and Artificial Intelligence. pp. 41-46.PUB
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2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618506Thurau, C., Bauckhage, C., & Sagerer, G., 2004. Learning Human-Like Movement Behavior for Computer Games. In Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04).PUB
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2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618544Bauckhage, C., & Thurau, C., 2004. Towards a Fair ’n Square Aimbot — Using Mixtures of Experts to Learn Context Aware Weapon Handling. In Proc. GAME-ON. pp. 20-24.PUB
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2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618465Bauckhage, C., & Thurau, C., 2004. Exploiting the Fascination: Video Games in Machine Learning Research and Education. In Proc. 2nd Int. Workshop in Computer Game Design and Technology. ACM, pp. 61-70.PUB
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2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618511Hanheide, M., Bauckhage, C., & Sagerer, G., 2004. Memory Consistency Validation in a Cognitive Vision System. In J. Kittler, British Machine Vision Association, & International Association for Pattern Recognition, eds. Proceedings of the 17th International Conference on Pattern Recognition, 2004 (ICPR 2004). Los Alamitos, Calif. [u.a.]: IEEE, pp. 459-462.PUB
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2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618497Thurau, C., Bauckhage, C., & Sagerer, G., 2004. Imitation learning at all levels of game-AI. In Proc. Int. Conf. on Computer Games, Artificial Intelligence,Design and Education. pp. 402-408.PUB
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2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618515Gorges, N., et al., 2004. Mosaics from Arbitrary Stereo Video Sequences. In C. E. Rasmussen, et al., eds. Pattern Recognition. 26th DAGM Symposium, Tübingen, Germany, August 30 - September 1, 2004 ; proceedings. Lecture Notes in Computer Science, 3175. Heidelberg, Germany: Springer-Verlag, pp. 342-349.PUB
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2004 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1607699Bauckhage, C., Braun, E., & Sagerer, G., 2004. From image features to symbols and vice versa - Using graphs to loop data- and model-driven processing in visual assembly recognition. International Journal of Pattern Recognition and Artificial Intelligence, 18(03), p 497-517.PUB | DOI | WoS
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2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2145309Bauckhage, C., et al., 2004. A Cognitive Vision System for Action Recognition in Office Environments. In Proc. Int. Conf. on Computer Vision and Pattern Recognition. pp. 827-832.PUB
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2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2145328Wrede, S., et al., 2004. Integration Frameworks for Large Scale Cognitive Vision Systems - An Evaluative Study. In British Machine Vision Association & International Association for Pattern Recognition, eds. Proc. Int. Conf. on Pattern Recognition. Los Alamitos, Calif. : IEEE, pp. 761-764.PUB | DOI
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2004 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1888454Käster, T., et al., 2004. Intelligent Navigation in Image Databases. KI Zeitschrift, 18(4), p 24-43.PUB
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2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2145269Wrede, S., et al., 2004. An XML Based Framework for Cognitive Vision Architectures. In British Machine Vision Association & International Association for Pattern Recognition, eds. Proc. Int. Conf. on Pattern Recognition. Los Alamitos, Calif. : IEEE, pp. 757-760.PUB | DOI
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2003 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618579Thurau, C., Bauckhage, C., & Sagerer, G., 2003. Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behavior for a Commercial Computer Game. In Proc. GAME-ON. pp. 119-123.PUB
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2003 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618584Käster, T., et al., 2003. Combining Speech and Haptics for Intuitive and Efficient Navigation through Image Databases. In Proc. International Conference on Multimodal Interfaces (ICMI’03). ACM, pp. 180-187.PUB
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2003 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618595Bauckhage, C., et al., 2003. Content-Based Image Retrieval by Multimodal Interaction. In Proc. of the 29th Annual Conference of the IEEE Industrial Electronics Society. Roanoke, VA, pp. 1865-1870.PUB
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2003 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 1609937Bauckhage, C., Kummert, F., & Sagerer, G., 2003. A structural framework for assembly modeling and recognition. In Computer Analysis of Images and Patterns, Proceedings. Lecture Notes in Computer Science, 2756. Berlin: Springer-Verlag, pp. 49-56.PUB | WoS
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2003 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 1609208Bauckhage, C., Thurau, C., & Sagerer, G., 2003. Learning human-like opponent behavior for interactive computer games. In B. Michaelis & G. Krell, eds. Pattern Recognition, Proceedings. Lecture Notes in Computer Science, 2781. Berlin: Springer, pp. 148-155.PUB | WoS
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2002 | Bielefelder E-Dissertation | PUB-ID: 2301859Bauckhage, C., 2002. A structural framework for assembly modeling and recognition, Bielefeld (Germany): Bielefeld University.PUB | Dateien verfügbar
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2002 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618749Sagerer, G., et al., 2002. Structure and Process: Learning of Visual Models and Construction Plans for Complex Objects. In G. D. Hager, et al., eds. Sensor Based Intelligent Robots. Lecture Notes in Computer Science, 2238. Springer, pp. 317-344.PUB | WoS
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2002 | Sammelwerksbeitrag | Veröffentlicht | PUB-ID: 2604286Bauckhage, C., & Sagerer, G., 2002. Context Free Grammars and Semantic Networks for Flexible Assembly Recognition. In D. Chen & X. Cheng, eds. Pattern Recognition and String Matching. Kluwer Academic Press.PUB
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2002 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618707Bauckhage, C., et al., 2002. Evaluating Integrated Speech- and Image Understanding. In Proc. IEEE International Conference on Multimodal Interfaces (ICMI’02). Pittsburgh, PA, pp. 9-14.PUB
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2001 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618799Sagerer, G., et al., 2001. Integrating Recognition Paradigms in a Multiple-path Architecture. In S. Singh, N. Murshed, & W. Kropatsch, eds. Advances in Pattern Recognition - ICAPR 2001. Lecture notes in computer science. no.2013 Berlin: Springer, pp. 202-211.PUB
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2001 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618771Bauckhage, C., Wachsmuth, S., & Sagerer, G., 2001. 3D Assembly Recognition by Matching Functional Subparts. In Proc. 3rd IAPR-TC15 Workshop on Graph-based Representations in Pattern Recognition. pp. 95-104.PUB
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2001 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618790Bauckhage, C., et al., 2001. An Integrated System for Cooperative Man-Machine Interaction. In H. Zhang, ed. Proceedings. IEEE International Symposium on Computational Intelligence in Robotics and Automation. Piscataway, NJ: IEEE, pp. 328-333.PUB
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2001 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 1886702Bauckhage, C., Fritsch, J., & Sagerer, G., 2001. Memorizing Visual Knowledge for Assembly Process Monitoring. In B. Radig & S. Florzcyk, eds. Pattern Recognition. Lecture Notes in Computer Science. no.2191 Berlin: Springer, pp. 178-185.PUB
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2000 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 1616260Bauckhage, C., et al., 2000. Grammars and discourse theory to describe and recognize mechanical assemblies. In F. J. Ferri, ed. Advances in Pattern Recognition. Lecture notes in computer science. no.1876 Berlin: Springer, pp. 173-182.PUB | WoS
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2000 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1889131Schmid, C., Mohr, R., & Bauckhage, C., 2000. Evaluation of Interest Point Detectors. International Journal of Computer Vision, 37(2), p 151-172.PUB
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1999 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618993Bauckhage, C., et al., 1999. Towards a Vision System for Supervising Assembly Processes. In Proc. Symposium on Intelligent Robotic Systems (SIRS’99). Coimbra, pp. 89-98.PUB
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1999 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618972Bauckhage, C., Kummert, F., & Sagerer, G., 1999. Learning Assembly Sequence Plans Using Functional Models. In Proc. IEEE International Symposium on Assembly and Task Planning (ISATP’99). Porto, pp. 1-7.PUB
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1999 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618999Bauckhage, C., et al., 1999. Towards and Image Understanding Architecture for a Situated Artificial Communicator. In B. Radig, et al., eds. Pattern Recognition and Image Understanding. Sankt Augustin: infix, pp. 203-210.PUB
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1999 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1889272Bauckhage, C., Fritsch, J., & Sagerer, G., 1999. Erkennung von Aggregaten aus Struktur und Handlung. Künstliche Intelligenz, 3, p 4-11.PUB
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1998 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2619051Schmid, C., Mohr, R., & Bauckhage, C., 1998. Comparing and evaluating interest points. In Proc. of the 6th International Conference on Computer Vision. Bombay, pp. 230-235.PUB