Tactical Waypoint Maps: Towards Imitating Tactics in FPS Games

Thurau C, Bauckhage C (2005)
In: Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW’05 ). Merabti M, Lee N, Overmars MH (Eds); ACM: 140-144.

Konferenzbeitrag | Veröffentlicht | Englisch
 
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Autor*in
Thurau, Christian; Bauckhage, ChristianUniBi
Herausgeber*in
Merabti, M.; Lee, N.; Overmars, M. H.
Abstract / Bemerkung
Modern FPS games do not only demand fast reactions from the participating human players but also require them to think tactically and strategically. While artifical players usually surpass their human counterparts in reaction time and accuracy, they are hopelessly lost if it comes to tactical and strategical gameplay. In this paper, we propose Bayesian imitation learning in conjunction with tactical waypoint maps as a means to learn tactical behaviors suited for "1 vs. 1" game situations. The empirical basis for our approach is given by the data contained in recordings of matches between human players. Experimental results underline the usability of tactical waypointmaps and bayesian imitation learning for the acquisition and generation of new behaviors in artificial players.
Erscheinungsjahr
2005
Titel des Konferenzbandes
Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW’05 )
Seite(n)
140-144
Page URI
https://pub.uni-bielefeld.de/record/2618350

Zitieren

Thurau C, Bauckhage C. Tactical Waypoint Maps: Towards Imitating Tactics in FPS Games. In: Merabti M, Lee N, Overmars MH, eds. Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW’05 ). ACM; 2005: 140-144.
Thurau, C., & Bauckhage, C. (2005). Tactical Waypoint Maps: Towards Imitating Tactics in FPS Games. In M. Merabti, N. Lee, & M. H. Overmars (Eds.), Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW’05 ) (pp. 140-144). ACM.
Thurau, Christian, and Bauckhage, Christian. 2005. “Tactical Waypoint Maps: Towards Imitating Tactics in FPS Games”. In Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW’05 ), ed. M. Merabti, N. Lee, and M. H. Overmars, 140-144. ACM.
Thurau, C., and Bauckhage, C. (2005). “Tactical Waypoint Maps: Towards Imitating Tactics in FPS Games” in Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW’05 ), Merabti, M., Lee, N., and Overmars, M. H. eds. (ACM), 140-144.
Thurau, C., & Bauckhage, C., 2005. Tactical Waypoint Maps: Towards Imitating Tactics in FPS Games. In M. Merabti, N. Lee, & M. H. Overmars, eds. Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW’05 ). ACM, pp. 140-144.
C. Thurau and C. Bauckhage, “Tactical Waypoint Maps: Towards Imitating Tactics in FPS Games”, Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW’05 ), M. Merabti, N. Lee, and M.H. Overmars, eds., ACM, 2005, pp.140-144.
Thurau, C., Bauckhage, C.: Tactical Waypoint Maps: Towards Imitating Tactics in FPS Games. In: Merabti, M., Lee, N., and Overmars, M.H. (eds.) Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW’05 ). p. 140-144. ACM (2005).
Thurau, Christian, and Bauckhage, Christian. “Tactical Waypoint Maps: Towards Imitating Tactics in FPS Games”. Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW’05 ). Ed. M. Merabti, N. Lee, and M. H. Overmars. ACM, 2005. 140-144.
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