Bayesian Imitation of Human Behavior in Interactive Computer Games

Gorman B, Thurau C, Bauckhage C, Humphrys M (2006)
In: Proc. of the Int. Conf. on Pattern Recognition (ICPR’06)., 1. IEEE: 1244-1247.

Konferenzbeitrag | Veröffentlicht | Englisch
 
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Autor*in
Gorman, B.; Thurau, Christian; Bauckhage, ChristianUniBi; Humphrys, M.
Erscheinungsjahr
2006
Titel des Konferenzbandes
Proc. of the Int. Conf. on Pattern Recognition (ICPR’06)
Band
1
Seite(n)
1244-1247
Page URI
https://pub.uni-bielefeld.de/record/2618164

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Gorman B, Thurau C, Bauckhage C, Humphrys M. Bayesian Imitation of Human Behavior in Interactive Computer Games. In: Proc. of the Int. Conf. on Pattern Recognition (ICPR’06). Vol 1. IEEE; 2006: 1244-1247.
Gorman, B., Thurau, C., Bauckhage, C., & Humphrys, M. (2006). Bayesian Imitation of Human Behavior in Interactive Computer Games. Proc. of the Int. Conf. on Pattern Recognition (ICPR’06), 1, 1244-1247
Gorman, B., Thurau, Christian, Bauckhage, Christian, and Humphrys, M. 2006. “Bayesian Imitation of Human Behavior in Interactive Computer Games”. In Proc. of the Int. Conf. on Pattern Recognition (ICPR’06), 1:1244-1247. IEEE.
Gorman, B., Thurau, C., Bauckhage, C., and Humphrys, M. (2006). “Bayesian Imitation of Human Behavior in Interactive Computer Games” in Proc. of the Int. Conf. on Pattern Recognition (ICPR’06), vol. 1, (IEEE), 1244-1247.
Gorman, B., et al., 2006. Bayesian Imitation of Human Behavior in Interactive Computer Games. In Proc. of the Int. Conf. on Pattern Recognition (ICPR’06). no.1 IEEE, pp. 1244-1247.
B. Gorman, et al., “Bayesian Imitation of Human Behavior in Interactive Computer Games”, Proc. of the Int. Conf. on Pattern Recognition (ICPR’06), vol. 1, IEEE, 2006, pp.1244-1247.
Gorman, B., Thurau, C., Bauckhage, C., Humphrys, M.: Bayesian Imitation of Human Behavior in Interactive Computer Games. Proc. of the Int. Conf. on Pattern Recognition (ICPR’06). 1, p. 1244-1247. IEEE (2006).
Gorman, B., Thurau, Christian, Bauckhage, Christian, and Humphrys, M. “Bayesian Imitation of Human Behavior in Interactive Computer Games”. Proc. of the Int. Conf. on Pattern Recognition (ICPR’06). IEEE, 2006.Vol. 1. 1244-1247.
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