Learning Human-Like Movement Behavior for Computer Games

Thurau C, Bauckhage C, Sagerer G (2004)
In: Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04).

Konferenzbeitrag | Veröffentlicht | Englisch
 
Download
Es wurden keine Dateien hochgeladen. Nur Publikationsnachweis!
Autor*in
Abstract / Bemerkung
Modern Computer Game AI still relies on rulebased approaches, so far failing to develop a convincing, human-like opponent. Towards the development of more human-like computer game agents, we propose an approach for learning strategies by observation of human players, principally viewing the design of a computer game agent as a problem of pattern recognition. First we introduce a Neural Gas based grid learning of an internal representation of the 3D game-world. Then we discuss the use of a learning potential fields approach, establishing a mapping from world state vectors to corresponding potential field forces for agent guidance. The training data being used is acquired by observation of human players acting in the 3D game environment of a commercial computer game. Finally, some experiments are presented.
Erscheinungsjahr
2004
Titel des Konferenzbandes
Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04)
Page URI
https://pub.uni-bielefeld.de/record/2618506

Zitieren

Thurau C, Bauckhage C, Sagerer G. Learning Human-Like Movement Behavior for Computer Games. In: Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04). 2004.
Thurau, C., Bauckhage, C., & Sagerer, G. (2004). Learning Human-Like Movement Behavior for Computer Games. Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04)
Thurau, Christian, Bauckhage, Christian, and Sagerer, Gerhard. 2004. “Learning Human-Like Movement Behavior for Computer Games”. In Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04).
Thurau, C., Bauckhage, C., and Sagerer, G. (2004). “Learning Human-Like Movement Behavior for Computer Games” in Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04).
Thurau, C., Bauckhage, C., & Sagerer, G., 2004. Learning Human-Like Movement Behavior for Computer Games. In Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04).
C. Thurau, C. Bauckhage, and G. Sagerer, “Learning Human-Like Movement Behavior for Computer Games”, Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04), 2004.
Thurau, C., Bauckhage, C., Sagerer, G.: Learning Human-Like Movement Behavior for Computer Games. Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04). (2004).
Thurau, Christian, Bauckhage, Christian, and Sagerer, Gerhard. “Learning Human-Like Movement Behavior for Computer Games”. Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04). 2004.
Export

Markieren/ Markierung löschen
Markierte Publikationen

Open Data PUB

Suchen in

Google Scholar