6 Publikationen
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2018 | Konferenzbeitrag | PUB-ID: 2931428Learning to Buy Time. A Data-Driven Model For Avoiding Silence While Task-Related Information Cannot Yet Be PresentedPUB | PDF
Lopez Gambino, Maria Soledad, Learning to Buy Time. A Data-Driven Model For Avoiding Silence While Task-Related Information Cannot Yet Be Presented. Proceedings of 22nd Workshop on the Semantics and Pragmatics of Dialogue (Semdial 2018) (). , 2018 -
2018 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2918708Testing Strategies For Bridging Time-To-Content In Spoken Dialogue SystemsPUB | PDF
Lopez Gambino, Maria Soledad, Testing Strategies For Bridging Time-To-Content In Spoken Dialogue Systems. Proceedings of the Ninth International Workshop on Spoken Dialogue Systems Technology (IWSDS 2018) (). , 2018 -
2017 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2913008Beyond On-Hold Messages: Conversational Time-Buying in Task-Oriented DialoguePUB | PDF | DOI
Lopez Gambino, Maria Soledad, Beyond On-Hold Messages: Conversational Time-Buying in Task-Oriented Dialogue. 18th Annual Meeting of the Special Interest Group on Discourse and Dialogue. Proceedings of the conference (). , 2017 -
2017 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2918710Silence, Please! Interrupting In-Car Phone ConversationsPUB | PDF | Download (ext.)
Lopez Gambino, Maria Soledad, Silence, Please! Interrupting In-Car Phone Conversations. Proceedings of the First Workshop on Conversational Interruptions in Human-Agent Interactions (CIHAI 2017) 1943 (). , 2017 -
2016 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2901409Are we all disfluent in our own special way and should dialogue systems also be?PUB | PDF
Betz, Simon, Are we all disfluent in our own special way and should dialogue systems also be?. Elektronische Sprachsignalverarbeitung (ESSV) 2016 81 (). Dresden, 2016 -
2015 | Kurzbeitrag Konferenz / Poster | Veröffentlicht | PUB-ID: 2764628Real-world Reference Game using the Words-as-Classifiers Model of Reference ResolutionPUB | PDF | Download (ext.)
Kennington, Casey, Real-world Reference Game using the Words-as-Classifiers Model of Reference Resolution. Proceedings of the 19th Workshop on the Semantics and Pragmatics of Dialogue (). Gothenburg, 2015