A Personality-Based Emotional Model For Embodied Conversational Agents: Effects on Perceived Social Presence and Game Experience of Users

Sajjadi P, Hoffmann L, Cimiano P, Kopp S (In Press)
Entertainment Computing 32: 100313.

Zeitschriftenaufsatz | Im Druck | Englisch
 
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Erscheinungsjahr
2019
Zeitschriftentitel
Entertainment Computing
Band
32
Art.-Nr.
100313
ISSN
1875-9521
Page URI
https://pub.uni-bielefeld.de/record/2935639

Zitieren

Sajjadi P, Hoffmann L, Cimiano P, Kopp S. A Personality-Based Emotional Model For Embodied Conversational Agents: Effects on Perceived Social Presence and Game Experience of Users. Entertainment Computing. In Press;32: 100313.
Sajjadi, P., Hoffmann, L., Cimiano, P., & Kopp, S. (In Press). A Personality-Based Emotional Model For Embodied Conversational Agents: Effects on Perceived Social Presence and Game Experience of Users. Entertainment Computing, 32, 100313. doi:10.1016/j.entcom.2019.100313
Sajjadi, P., Hoffmann, L., Cimiano, P., and Kopp, S. (In Press). A Personality-Based Emotional Model For Embodied Conversational Agents: Effects on Perceived Social Presence and Game Experience of Users. Entertainment Computing 32:100313.
Sajjadi, P., et al., In Press. A Personality-Based Emotional Model For Embodied Conversational Agents: Effects on Perceived Social Presence and Game Experience of Users. Entertainment Computing, 32: 100313.
P. Sajjadi, et al., “A Personality-Based Emotional Model For Embodied Conversational Agents: Effects on Perceived Social Presence and Game Experience of Users”, Entertainment Computing, vol. 32, In Press, : 100313.
Sajjadi, P., Hoffmann, L., Cimiano, P., Kopp, S.: A Personality-Based Emotional Model For Embodied Conversational Agents: Effects on Perceived Social Presence and Game Experience of Users. Entertainment Computing. 32, : 100313 (In Press).
Sajjadi, Pejman, Hoffmann, Laura, Cimiano, Philipp, and Kopp, Stefan. “A Personality-Based Emotional Model For Embodied Conversational Agents: Effects on Perceived Social Presence and Game Experience of Users”. Entertainment Computing 32 (In Press): 100313.