The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response

Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME (2018)
IEEE Transactions on Visualization and Computer Graphics 24(4): 1643-1652.

Zeitschriftenaufsatz | Veröffentlicht | Englisch
 
Download
Es wurden keine Dateien hochgeladen. Nur Publikationsnachweis!
Autor*in
Waltemate, ThomasUniBi; Gall, Dominik; Roth, Daniel; Botsch, MarioUniBi ; Latoschik, Marc Erich
Abstract / Bemerkung
This article reports the impact of the degree of personalization and individualization of users' avatars as well as the impact of the degree of immersion on typical psychophysical factors in embodied Virtual Environments. We investigated if and how virtual body ownership (including agency), presence, and emotional response are influenced depending on the specific look of users' avatars, which varied between (1) a generic hand-modeled version, (2) a generic scanned version, and (3) an individualized scanned version. The latter two were created using a state-of-the-art photogrammetry method providing a fast 3D-scan and post-process workflow. Users encountered their avatars in a virtual mirror metaphor using two VR setups that provided a varying degree of immersion, (a) a large screen surround projection (L-shape part of a CAVE) and (b) a head-mounted display (HMD). We found several significant as well as a number of notable effects. First, personalized avatars significantly increase body ownership, presence, and dominance compared to their generic counterparts, even if the latter were generated by the same photogrammetry process and hence could be valued as equal in terms of the degree of realism and graphical quality. Second, the degree of immersion significantly increases the body ownership, agency, as well as the feeling of presence. These results substantiate the value of personalized avatars resembling users' real-world appearances as well as the value of the deployed scanning process to generate avatars for VR-setups where the effect strength might be substantial, e.g., in social Virtual Reality (VR) or in medical VR-based therapies relying on embodied interfaces. Additionally, our results also strengthen the value of fully immersive setups which, today, are accessible for a variety of applications due to the widely available consumer HMDs.
Erscheinungsjahr
2018
Zeitschriftentitel
IEEE Transactions on Visualization and Computer Graphics
Band
24
Ausgabe
4
Seite(n)
1643-1652
ISSN
1077-2626
Page URI
https://pub.uni-bielefeld.de/record/2916988

Zitieren

Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response. IEEE Transactions on Visualization and Computer Graphics. 2018;24(4):1643-1652.
Waltemate, T., Gall, D., Roth, D., Botsch, M., & Latoschik, M. E. (2018). The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response. IEEE Transactions on Visualization and Computer Graphics, 24(4), 1643-1652. doi:10.1109/TVCG.2018.2794629
Waltemate, Thomas, Gall, Dominik, Roth, Daniel, Botsch, Mario, and Latoschik, Marc Erich. 2018. “The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response”. IEEE Transactions on Visualization and Computer Graphics 24 (4): 1643-1652.
Waltemate, T., Gall, D., Roth, D., Botsch, M., and Latoschik, M. E. (2018). The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response. IEEE Transactions on Visualization and Computer Graphics 24, 1643-1652.
Waltemate, T., et al., 2018. The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response. IEEE Transactions on Visualization and Computer Graphics, 24(4), p 1643-1652.
T. Waltemate, et al., “The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response”, IEEE Transactions on Visualization and Computer Graphics, vol. 24, 2018, pp. 1643-1652.
Waltemate, T., Gall, D., Roth, D., Botsch, M., Latoschik, M.E.: The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response. IEEE Transactions on Visualization and Computer Graphics. 24, 1643-1652 (2018).
Waltemate, Thomas, Gall, Dominik, Roth, Daniel, Botsch, Mario, and Latoschik, Marc Erich. “The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response”. IEEE Transactions on Visualization and Computer Graphics 24.4 (2018): 1643-1652.

1 Zitation in Europe PMC

Daten bereitgestellt von Europe PubMed Central.

53 References

Daten bereitgestellt von Europe PubMed Central.


AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0
Embodying emotion.
Niedenthal PM., Science 316(5827), 2007
PMID: 17510358

AUTHOR UNKNOWN, 0
Measures of emotion: A review.
Mauss IB, Robinson MD., Cogn Emot 23(2), 2009
PMID: 19809584
The building blocks of the full body ownership illusion.
Maselli A, Slater M., Front Hum Neurosci 7(), 2013
PMID: 23519597

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0
Putting yourself in the skin of a black avatar reduces implicit racial bias.
Peck TC, Seinfeld S, Aglioti SM, Slater M., Conscious Cogn 22(3), 2013
PMID: 23727712
Multisensory stimulation can induce an illusion of larger belly size in immersive virtual reality.
Normand JM, Giannopoulos E, Spanlang B, Slater M., PLoS ONE 6(1), 2011
PMID: 21283823

AUTHOR UNKNOWN, 0
Anthropomorphism and illusion of virtual body ownership
lugrin, Proceedings of the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments (), 2015
Influence of avatar realism on stressfull situation in VR
lugrin, Proceedings of IEEE Virtual Reality (), 2015

AUTHOR UNKNOWN, Agisoft Photoscan pro (), 2017

AUTHOR UNKNOWN, 0
Moving a Rubber Hand that Feels Like Your Own: A Dissociation of Ownership and Agency.
Kalckert A, Ehrsson HH., Front Hum Neurosci 6(), 2012
PMID: 22435056
Measuring the effects through time of the influence of visuomotor and visuotactile synchronous stimulation on a virtual body ownership illusion
kokkianra, Perception 43(), 2014
Drumming in immersive virtual reality: the body shapes the way we play.
Kilteni K, Bergstrom I, Slater M., IEEE Trans Vis Comput Graph 19(4), 2013
PMID: 23428444

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0
Any “Body” There? - Avatar Visibility Effects in a Virtual Reality Game
lugrin, Proceedings of the 25th IEEE Virtual Reality Conference (IEEE VR) (), 2018

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0
Measuring emotion: the Self-Assessment Manikin and the Semantic Differential.
Bradley MM, Lang PJ., J Behav Ther Exp Psychiatry 25(1), 1994
PMID: 7962581
Virtual hand illusion induced by visuomotor correlations.
Sanchez-Vives MV, Spanlang B, Frisoli A, Bergamasco M, Slater M., PLoS ONE 5(4), 2010
PMID: 20454463

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0
The effects of indirect real body cues of irrelevant parts on virtual body ownership and presence
jung, International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments (ICATIEGVE) (), 2016
Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes.
Banakou D, Groten R, Slater M., Proc. Natl. Acad. Sci. U.S.A. 110(31), 2013
PMID: 23858436

AUTHOR UNKNOWN, AUTODESK® CHARACTER GENERATOR (), 2014

AUTHOR UNKNOWN, 0
Immersion and emotion: their impact on the sense of presence.
Banos RM, Botella C, Alcaniz M, Liano V, Guerrero B, Rey B., Cyberpsychol Behav 7(6), 2004
PMID: 15687809

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0
Rubber hands 'feel' touch that eyes see.
Botvinick M, Cohen J., Nature 391(6669), 1998
PMID: 9486643

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0
The rubber hand illusion revisited: visuotactile integration and self-attribution.
Tsakiris M, Haggard P., J Exp Psychol Hum Percept Perform 31(1), 2005
PMID: 15709864

AUTHOR UNKNOWN, 0
Towards a digital body: the virtual arm illusion.
Slater M, Perez-Marcos D, Ehrsson HH, Sanchez-Vives MV., Front Hum Neurosci 2(), 2008
PMID: 18958207

AUTHOR UNKNOWN, 0

AUTHOR UNKNOWN, 0
First person experience of body transfer in virtual reality.
Slater M, Spanlang B, Sanchez-Vives MV, Blanke O., PLoS ONE 5(5), 2010
PMID: 20485681
Export

Markieren/ Markierung löschen
Markierte Publikationen

Open Data PUB

Web of Science

Dieser Datensatz im Web of Science®
Quellen

PMID: 29543180
PubMed | Europe PMC

Suchen in

Google Scholar