Realizing a Low-latency Virtual Reality Environment for Motor Learning

Waltemate T, Hülsmann F, Pfeiffer T, Kopp S, Botsch M (2015)
In: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. VRST '15. New York, NY, USA: ACM: 139-147.

Konferenzbeitrag | Veröffentlicht| Englisch
 
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Abstract / Bemerkung
Virtual Reality (VR) has the potential to support motor learning in ways exceeding beyond the possibilities provided by real world environments. New feedback mechanisms can be implemented that support motor learning during the performance of the trainee and afterwards as a performance review. As a consequence, VR environments excel in controlled evaluations, which has been proven in many other application scenarios. However, in the context of motor learning of complex tasks, including full-body movements, questions regarding the main technical parameters of such a system, in particular that of the required maximum latency, have not been addressed in depth. To fill this gap, we propose a set of requirements towards VR systems for motor learning, with a special focus on motion capturing and rendering. We then assess and evaluate state-of-the-art techniques and technologies for motion capturing and rendering, in order to provide data on latencies for different setups. We focus on the end-to-end latency of the overall system, and present an evaluation of an exemplary system that has been developed to meet these requirements.
Stichworte
low-latency; motor learning; virtual reality
Erscheinungsjahr
2015
Titel des Konferenzbandes
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology
Seite(n)
139-147
Konferenz
ACM Symposium on Virtual Reality Software and Technology
Konferenzort
Beijing, China
Konferenzdatum
2015-11-13 – 2015-11-15
ISBN
978-1-4503-3990-2
Page URI
https://pub.uni-bielefeld.de/record/2774601

Zitieren

Waltemate T, Hülsmann F, Pfeiffer T, Kopp S, Botsch M. Realizing a Low-latency Virtual Reality Environment for Motor Learning. In: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. VRST '15. New York, NY, USA: ACM; 2015: 139-147.
Waltemate, T., Hülsmann, F., Pfeiffer, T., Kopp, S., & Botsch, M. (2015). Realizing a Low-latency Virtual Reality Environment for Motor Learning. Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST '15, 139-147. New York, NY, USA: ACM. doi:10.1145/2821592.2821607
Waltemate, T., Hülsmann, F., Pfeiffer, T., Kopp, S., and Botsch, M. (2015). “Realizing a Low-latency Virtual Reality Environment for Motor Learning” in Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology VRST '15 (New York, NY, USA: ACM), 139-147.
Waltemate, T., et al., 2015. Realizing a Low-latency Virtual Reality Environment for Motor Learning. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. VRST '15. New York, NY, USA: ACM, pp. 139-147.
T. Waltemate, et al., “Realizing a Low-latency Virtual Reality Environment for Motor Learning”, Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST '15, New York, NY, USA: ACM, 2015, pp.139-147.
Waltemate, T., Hülsmann, F., Pfeiffer, T., Kopp, S., Botsch, M.: Realizing a Low-latency Virtual Reality Environment for Motor Learning. Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. VRST '15. p. 139-147. ACM, New York, NY, USA (2015).
Waltemate, Thomas, Hülsmann, Felix, Pfeiffer, Thies, Kopp, Stefan, and Botsch, Mario. “Realizing a Low-latency Virtual Reality Environment for Motor Learning”. Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. New York, NY, USA: ACM, 2015. VRST '15. 139-147.
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2019-09-25T06:44:22Z
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