Decision-Making in Computer Games: The Rubicon Model and Visual Attention

Koesling H, Kenny A, Delaney D, McLoone S, Ward T (2005)
In: 13th European Conference on Eye Movements - Abstracts. Groner M, Groner R, Mueri R, Koga K, Raess S, Sury P (Eds); Bern, Switzerland: VISLAB: 146.

Kurzbeitrag Konferenz / Poster | Veröffentlicht | Englisch
 
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Autor*in
Koesling, HendrikUniBi; Kenny, Alan; Delaney, Declan; McLoone, Seamus; Ward, Tomas
Herausgeber*in
Groner, M.; Groner, R.; Mueri, R.; Koga, K.; Raess, S.; Sury, P.
Erscheinungsjahr
2005
Titel des Konferenzbandes
13th European Conference on Eye Movements - Abstracts
Seite(n)
146
Konferenz
13th European Conference on Eye Movements ECEM13
Konferenzort
Bern, Switzerland
Konferenzdatum
2005-08-14 – 2005-08-18
ISBN
3-033-00529-2
Page URI
https://pub.uni-bielefeld.de/record/2714203

Zitieren

Koesling H, Kenny A, Delaney D, McLoone S, Ward T. Decision-Making in Computer Games: The Rubicon Model and Visual Attention. In: Groner M, Groner R, Mueri R, Koga K, Raess S, Sury P, eds. 13th European Conference on Eye Movements - Abstracts. Bern, Switzerland: VISLAB; 2005: 146.
Koesling, H., Kenny, A., Delaney, D., McLoone, S., & Ward, T. (2005). Decision-Making in Computer Games: The Rubicon Model and Visual Attention. In M. Groner, R. Groner, R. Mueri, K. Koga, S. Raess, & P. Sury (Eds.), 13th European Conference on Eye Movements - Abstracts (p. 146). Bern, Switzerland: VISLAB.
Koesling, Hendrik, Kenny, Alan, Delaney, Declan, McLoone, Seamus, and Ward, Tomas. 2005. “Decision-Making in Computer Games: The Rubicon Model and Visual Attention”. In 13th European Conference on Eye Movements - Abstracts, ed. M. Groner, R. Groner, R. Mueri, K. Koga, S. Raess, and P. Sury, 146. Bern, Switzerland: VISLAB.
Koesling, H., Kenny, A., Delaney, D., McLoone, S., and Ward, T. (2005). “Decision-Making in Computer Games: The Rubicon Model and Visual Attention” in 13th European Conference on Eye Movements - Abstracts, Groner, M., Groner, R., Mueri, R., Koga, K., Raess, S., and Sury, P. eds. (Bern, Switzerland: VISLAB), 146.
Koesling, H., et al., 2005. Decision-Making in Computer Games: The Rubicon Model and Visual Attention. In M. Groner, et al., eds. 13th European Conference on Eye Movements - Abstracts. Bern, Switzerland: VISLAB, pp. 146.
H. Koesling, et al., “Decision-Making in Computer Games: The Rubicon Model and Visual Attention”, 13th European Conference on Eye Movements - Abstracts, M. Groner, et al., eds., Bern, Switzerland: VISLAB, 2005, pp.146.
Koesling, H., Kenny, A., Delaney, D., McLoone, S., Ward, T.: Decision-Making in Computer Games: The Rubicon Model and Visual Attention. In: Groner, M., Groner, R., Mueri, R., Koga, K., Raess, S., and Sury, P. (eds.) 13th European Conference on Eye Movements - Abstracts. p. 146. VISLAB, Bern, Switzerland (2005).
Koesling, Hendrik, Kenny, Alan, Delaney, Declan, McLoone, Seamus, and Ward, Tomas. “Decision-Making in Computer Games: The Rubicon Model and Visual Attention”. 13th European Conference on Eye Movements - Abstracts. Ed. M. Groner, R. Groner, R. Mueri, K. Koga, S. Raess, and P. Sury. Bern, Switzerland: VISLAB, 2005. 146.
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