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5 Publikationen

2017 | Sammelwerksbeitrag | Veröffentlicht | PUB-ID: 2918746
"pentakill inc." - A Case Study of Shortening Processes in Ludolects
Zähres F (2017)
In: Communication Forms and Communicative Practices. New Perspectives on Communication Forms, Affordances and What Users Make of Them. Brock A, Schildhauer P (Eds); Language and Text Studies / Recherches linguistiques et textuelles, 15. Frankfurt: Peter Lang: 89-109.
PUB | DOI
 
2015 | Bielefelder E-Dissertation | PUB-ID: 2769260 PUB | PDF
 
2014 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2672925
Trends in television time, non-gaming PC use and moderate-to-vigorous physical activity among German adolescents 2002–2010
Bucksch J, Inchley J, Hamrik Z, Finne E, Kolip P (2014)
BMC Public Health 14: 351.
PUB | PDF | DOI | WoS | PubMed | Europe PMC
 
2010 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1588933
Affective computing with primary and secondary emotions in a virtual human
Becker-Asano C, Wachsmuth I (2010)
Autonomous Agents and Multi-Agent Systems 20(1): 32-49.
PUB | PDF | DOI | WoS
 
2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2277074
A method for outdoor skateboarding video games
Anlauff J, Weitnauer E, Lenhardt A, Schirmer S, Zehe S, Tonekaboni K, Thomas N, Fusco F (2010)
In: Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. Shen VRL (Ed); New York, NY, USA: ACM: 40-44.
PUB | DOI | Download (ext.)
 

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