Classification of motor errors to provide real-time feedback for sports coaching in virtual reality — A case study in squats and Tai Chi pushes

Hülsmann F, Göpfert JP, Hammer B, Kopp S, Botsch M (2018)
Computers & Graphics 76: 47-59.

Zeitschriftenaufsatz | Veröffentlicht | Englisch
 
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Erscheinungsjahr
2018
Zeitschriftentitel
Computers & Graphics
Band
76
Seite(n)
47-59
ISSN
0097-8493
Page URI
https://pub.uni-bielefeld.de/record/2930862

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Hülsmann F, Göpfert JP, Hammer B, Kopp S, Botsch M. Classification of motor errors to provide real-time feedback for sports coaching in virtual reality — A case study in squats and Tai Chi pushes. Computers & Graphics. 2018;76:47-59.
Hülsmann, F., Göpfert, J. P., Hammer, B., Kopp, S., & Botsch, M. (2018). Classification of motor errors to provide real-time feedback for sports coaching in virtual reality — A case study in squats and Tai Chi pushes. Computers & Graphics, 76, 47-59. doi:10.1016/j.cag.2018.08.003
Hülsmann, F., Göpfert, J. P., Hammer, B., Kopp, S., and Botsch, M. (2018). Classification of motor errors to provide real-time feedback for sports coaching in virtual reality — A case study in squats and Tai Chi pushes. Computers & Graphics 76, 47-59.
Hülsmann, F., et al., 2018. Classification of motor errors to provide real-time feedback for sports coaching in virtual reality — A case study in squats and Tai Chi pushes. Computers & Graphics, 76, p 47-59.
F. Hülsmann, et al., “Classification of motor errors to provide real-time feedback for sports coaching in virtual reality — A case study in squats and Tai Chi pushes”, Computers & Graphics, vol. 76, 2018, pp. 47-59.
Hülsmann, F., Göpfert, J.P., Hammer, B., Kopp, S., Botsch, M.: Classification of motor errors to provide real-time feedback for sports coaching in virtual reality — A case study in squats and Tai Chi pushes. Computers & Graphics. 76, 47-59 (2018).
Hülsmann, Felix, Göpfert, Jan Philip, Hammer, Barbara, Kopp, Stefan, and Botsch, Mario. “Classification of motor errors to provide real-time feedback for sports coaching in virtual reality — A case study in squats and Tai Chi pushes”. Computers & Graphics 76 (2018): 47-59.
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