Computation of the nucleolus for superadditive 4-person-games

Brune S (1976) Working Papers. Institute of Mathematical Economics; 48.
Bielefeld: Center for Mathematical Economics.

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Brune S. Computation of the nucleolus for superadditive 4-person-games. Working Papers. Institute of Mathematical Economics. Vol 48. Bielefeld: Center for Mathematical Economics; 1976.
Brune, S. (1976). Computation of the nucleolus for superadditive 4-person-games (Working Papers. Institute of Mathematical Economics, 48). Bielefeld: Center for Mathematical Economics.
Brune, S. (1976). Computation of the nucleolus for superadditive 4-person-games. Working Papers. Institute of Mathematical Economics, 48, Bielefeld: Center for Mathematical Economics.
Brune, S., 1976. Computation of the nucleolus for superadditive 4-person-games, Working Papers. Institute of Mathematical Economics, no.48, Bielefeld: Center for Mathematical Economics.
S. Brune, Computation of the nucleolus for superadditive 4-person-games, Working Papers. Institute of Mathematical Economics, vol. 48, Bielefeld: Center for Mathematical Economics, 1976.
Brune, S.: Computation of the nucleolus for superadditive 4-person-games. Working Papers. Institute of Mathematical Economics, 48. Center for Mathematical Economics, Bielefeld (1976).
Brune, Siegfried. Computation of the nucleolus for superadditive 4-person-games. Bielefeld: Center for Mathematical Economics, 1976. Working Papers. Institute of Mathematical Economics. 48.
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