Virtual reality test of visual performance: Processing speed and working memory
Behler C, Poth CH, Foerster RM, Schneider WX, Botsch M (2016)
Bielefeld University.
Datenpublikation
Download
oculusTVAwholeReport.rar
69.93 MB
Creator
Behler, Christian;
Poth, Christian H.UniBi;
Foerster, Rebecca M.UniBi ;
Schneider, Werner X.UniBi;
Botsch, MarioUniBi
Einrichtung
Abstract / Bemerkung
This DOI contains the C++ code of our TVA-based (theory of visual attention, Bundesen, 1990) whole report assessment implemented on the virtual reality device Oculus Rift. The assessment meassures three components of visual processing capabilities: The visual processing speed, the threshold of conscious perception, and the capacity of visual working memory (for more information see Foerster, Poth, Behler, Botsch, & Schneider, 2016)
Stichworte
virtual reality;
visual attention;
visual working memory;
visual processing speed;
threshold of conscious perception;
neuropsychological assessment
Erscheinungsjahr
2016
Copyright und Lizenzen
Page URI
https://pub.uni-bielefeld.de/record/2906585
Zitieren
Behler C, Poth CH, Foerster RM, Schneider WX, Botsch M. Virtual reality test of visual performance: Processing speed and working memory. Bielefeld University; 2016.
Behler, C., Poth, C. H., Foerster, R. M., Schneider, W. X., & Botsch, M. (2016). Virtual reality test of visual performance: Processing speed and working memory. Bielefeld University. doi:10.4119/unibi/2906585
Behler, Christian, Poth, Christian H., Foerster, Rebecca M., Schneider, Werner X., and Botsch, Mario. 2016. Virtual reality test of visual performance: Processing speed and working memory. Bielefeld University.
Behler, C., Poth, C. H., Foerster, R. M., Schneider, W. X., and Botsch, M. (2016). Virtual reality test of visual performance: Processing speed and working memory. Bielefeld University.
Behler, C., et al., 2016. Virtual reality test of visual performance: Processing speed and working memory, Bielefeld University.
C. Behler, et al., Virtual reality test of visual performance: Processing speed and working memory, Bielefeld University, 2016.
Behler, C., Poth, C.H., Foerster, R.M., Schneider, W.X., Botsch, M.: Virtual reality test of visual performance: Processing speed and working memory. Bielefeld University (2016).
Behler, Christian, Poth, Christian H., Foerster, Rebecca M., Schneider, Werner X., and Botsch, Mario. Virtual reality test of visual performance: Processing speed and working memory. Bielefeld University, 2016.
Alle Dateien verfügbar unter der/den folgenden Lizenz(en):
Open Database License (ODbL) v1.0:
Volltext(e)
Name
oculusTVAwholeReport.rar
69.93 MB
Access Level
Open Access
Zuletzt Hochgeladen
2019-09-25T06:40:11Z
MD5 Prüfsumme
07a7c0e4e188e890cc751ac94f2cd8b0
Material in PUB:
Spätere Version
Virtual reality test of visual performance: Selective attention, processing speed, and working memory
Behler C, Poth CH, Foerster RM, Schneider WX, Botsch M (2018)
Bielefeld University.
Behler C, Poth CH, Foerster RM, Schneider WX, Botsch M (2018)
Bielefeld University.
Spätere Version
Neuropsychological assessment of visual selective attention and processing capacity with head-mounted displays.
Foerster RM, Poth CH, Behler C, Botsch M, Schneider WX (2019)
Neuropsychology 33(3): 309-318.
Foerster RM, Poth CH, Behler C, Botsch M, Schneider WX (2019)
Neuropsychology 33(3): 309-318.
In sonstiger Relation
Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities
Foerster RM, Poth CH, Behler C, Botsch M, Schneider WX (2016)
Scientific Reports 6(1): 37016.
Foerster RM, Poth CH, Behler C, Botsch M, Schneider WX (2016)
Scientific Reports 6(1): 37016.
Externes Material:
Wissenschaftliche Version