GPU-accelerated Attention Map Generation for Dynamic 3D Scenes

Pfeiffer T, Memili C (2015)
In: Proceedings of the IEEE VR 2015. Höllerer T, Interrante V, Lécuyer A, II JES (Eds); IEEE: 257-258.

Konferenzbeitrag | Veröffentlicht | Englisch
 
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Autor*in
Pfeiffer, ThiesUniBi ; Memili, Cem
Herausgeber*in
Höllerer, Tobias; Interrante, Victoria; Lécuyer, Anatole; II, J. Edward Swan
Abstract / Bemerkung
Measuring visual attention has become an important tool during product development. Attention maps are important qualitative visualizations to communicate results within the team and to stakeholders. We have developed a GPU-accelerated approach which allows for real-time generation of attention maps for 3D models that can, e.g., be used for on-the-fly visualizations of visual attention distributions and for the generation of heat-map textures for offline high-quality renderings. The presented approach is unique in that it works with monocular and binocular data, respects the depth of focus, can handle moving objects and is ready to be used for selective rendering.
Stichworte
Attention Volumes; Gaze-based Interaction; 3D; Eye Tracking
Erscheinungsjahr
2015
Titel des Konferenzbandes
Proceedings of the IEEE VR 2015
Seite(n)
257-258
Page URI
https://pub.uni-bielefeld.de/record/2726777

Zitieren

Pfeiffer T, Memili C. GPU-accelerated Attention Map Generation for Dynamic 3D Scenes. In: Höllerer T, Interrante V, Lécuyer A, II JES, eds. Proceedings of the IEEE VR 2015. IEEE; 2015: 257-258.
Pfeiffer, T., & Memili, C. (2015). GPU-accelerated Attention Map Generation for Dynamic 3D Scenes. In T. Höllerer, V. Interrante, A. Lécuyer, & J. E. S. II (Eds.), Proceedings of the IEEE VR 2015 (pp. 257-258). IEEE.
Pfeiffer, Thies, and Memili, Cem. 2015. “GPU-accelerated Attention Map Generation for Dynamic 3D Scenes”. In Proceedings of the IEEE VR 2015, ed. Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, and J. Edward Swan II, 257-258. IEEE.
Pfeiffer, T., and Memili, C. (2015). “GPU-accelerated Attention Map Generation for Dynamic 3D Scenes” in Proceedings of the IEEE VR 2015, Höllerer, T., Interrante, V., Lécuyer, A., and II, J. E. S. eds. (IEEE), 257-258.
Pfeiffer, T., & Memili, C., 2015. GPU-accelerated Attention Map Generation for Dynamic 3D Scenes. In T. Höllerer, et al., eds. Proceedings of the IEEE VR 2015. IEEE, pp. 257-258.
T. Pfeiffer and C. Memili, “GPU-accelerated Attention Map Generation for Dynamic 3D Scenes”, Proceedings of the IEEE VR 2015, T. Höllerer, et al., eds., IEEE, 2015, pp.257-258.
Pfeiffer, T., Memili, C.: GPU-accelerated Attention Map Generation for Dynamic 3D Scenes. In: Höllerer, T., Interrante, V., Lécuyer, A., and II, J.E.S. (eds.) Proceedings of the IEEE VR 2015. p. 257-258. IEEE (2015).
Pfeiffer, Thies, and Memili, Cem. “GPU-accelerated Attention Map Generation for Dynamic 3D Scenes”. Proceedings of the IEEE VR 2015. Ed. Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, and J. Edward Swan II. IEEE, 2015. 257-258.

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