Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems

Settgast V, Lancelle M, Bauer D, Piff M, Fellner D (2014)
Journal of Virtual Reality and Broadcasting 11: 4.

Zeitschriftenaufsatz | Veröffentlicht | Englisch
 
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Autor/in
; ; ; ;
Erscheinungsjahr
2014
Zeitschriftentitel
Journal of Virtual Reality and Broadcasting
Band
11
Seite(n)
4
ISSN
1860-2037
Page URI
https://pub.uni-bielefeld.de/record/2698660

Zitieren

Settgast V, Lancelle M, Bauer D, Piff M, Fellner D. Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems. Journal of Virtual Reality and Broadcasting. 2014;11:4.
Settgast, V., Lancelle, M., Bauer, D., Piff, M., & Fellner, D. (2014). Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems. Journal of Virtual Reality and Broadcasting, 11, 4.
Settgast, V., Lancelle, M., Bauer, D., Piff, M., and Fellner, D. (2014). Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems. Journal of Virtual Reality and Broadcasting 11, 4.
Settgast, V., et al., 2014. Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems. Journal of Virtual Reality and Broadcasting, 11, p 4.
V. Settgast, et al., “Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems”, Journal of Virtual Reality and Broadcasting, vol. 11, 2014, pp. 4.
Settgast, V., Lancelle, M., Bauer, D., Piff, M., Fellner, D.: Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems. Journal of Virtual Reality and Broadcasting. 11, 4 (2014).
Settgast, Volker, Lancelle, Marcel, Bauer, Dietmar, Piff, Markus, and Fellner, Dietmar. “Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems”. Journal of Virtual Reality and Broadcasting 11 (2014): 4.

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