Do Observers Perceive Depth in Reaching Task Within Virtual Environments?

Naceri A, Hoinville T, Chellali R, Ortiz J, Hennig S (2011)
In: ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC: 309-314.

Konferenzbeitrag | Veröffentlicht | Englisch
 
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Autor*in
Naceri, Abdeldjallil; Hoinville, Thierry; Chellali, Ryad; Ortiz, Jesus; Hennig, Shannon
Erscheinungsjahr
2011
Titel des Konferenzbandes
ASME 2011 World Conference on Innovative Virtual Reality
Seite(n)
309-314
ISBN
978-0-7918-4432-8
Page URI
https://pub.uni-bielefeld.de/record/2694410

Zitieren

Naceri A, Hoinville T, Chellali R, Ortiz J, Hennig S. Do Observers Perceive Depth in Reaching Task Within Virtual Environments? In: ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC; 2011: 309-314.
Naceri, A., Hoinville, T., Chellali, R., Ortiz, J., & Hennig, S. (2011). Do Observers Perceive Depth in Reaching Task Within Virtual Environments? ASME 2011 World Conference on Innovative Virtual Reality, 309-314. ASMEDC. doi:10.1115/WINVR2011-5523
Naceri, A., Hoinville, T., Chellali, R., Ortiz, J., and Hennig, S. (2011). “Do Observers Perceive Depth in Reaching Task Within Virtual Environments?” in ASME 2011 World Conference on Innovative Virtual Reality (ASMEDC), 309-314.
Naceri, A., et al., 2011. Do Observers Perceive Depth in Reaching Task Within Virtual Environments? In ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, pp. 309-314.
A. Naceri, et al., “Do Observers Perceive Depth in Reaching Task Within Virtual Environments?”, ASME 2011 World Conference on Innovative Virtual Reality, ASMEDC, 2011, pp.309-314.
Naceri, A., Hoinville, T., Chellali, R., Ortiz, J., Hennig, S.: Do Observers Perceive Depth in Reaching Task Within Virtual Environments? ASME 2011 World Conference on Innovative Virtual Reality. p. 309-314. ASMEDC (2011).
Naceri, Abdeldjallil, Hoinville, Thierry, Chellali, Ryad, Ortiz, Jesus, and Hennig, Shannon. “Do Observers Perceive Depth in Reaching Task Within Virtual Environments?”. ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. 309-314.

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