Developing design guidelines for characters from analyzing empirical studies on the uncanny valley

Zell E, Botsch M (2012)
Presented at the ACM International Symposium on Facial Analysis and Animation, Vienna, Austria.

Kurzbeitrag Konferenz / Poster | Veröffentlicht | Englisch
 
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Autor*in
Zell, Eduard; Botsch, MarioUniBi
Erscheinungsjahr
2012
Konferenz
ACM International Symposium on Facial Analysis and Animation
Konferenzort
Vienna, Austria
Konferenzdatum
2012-09-21
Page URI
https://pub.uni-bielefeld.de/record/2524070

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Zell E, Botsch M. Developing design guidelines for characters from analyzing empirical studies on the uncanny valley. Presented at the ACM International Symposium on Facial Analysis and Animation, Vienna, Austria.
Zell, E., & Botsch, M. (2012). Developing design guidelines for characters from analyzing empirical studies on the uncanny valley. Presented at the ACM International Symposium on Facial Analysis and Animation, Vienna, Austria
Zell, E., and Botsch, M. (2012).“Developing design guidelines for characters from analyzing empirical studies on the uncanny valley”. Presented at the ACM International Symposium on Facial Analysis and Animation, Vienna, Austria.
Zell, E., & Botsch, M., 2012. Developing design guidelines for characters from analyzing empirical studies on the uncanny valley. Presented at the ACM International Symposium on Facial Analysis and Animation, Vienna, Austria.
E. Zell and M. Botsch, “Developing design guidelines for characters from analyzing empirical studies on the uncanny valley”, Presented at the ACM International Symposium on Facial Analysis and Animation, Vienna, Austria, 2012.
Zell, E., Botsch, M.: Developing design guidelines for characters from analyzing empirical studies on the uncanny valley. Presented at the ACM International Symposium on Facial Analysis and Animation, Vienna, Austria (2012).
Zell, Eduard, and Botsch, Mario. “Developing design guidelines for characters from analyzing empirical studies on the uncanny valley”. Presented at the ACM International Symposium on Facial Analysis and Animation, Vienna, Austria, 2012.

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