Simulating empathy for the virtual human Max

Boukricha H, Becker C, Wachsmuth I (2007)
In: Proceedings of the 2nd Workshop on Emotion and Computing - Current Research and Future Impact. Reichardt D, Levi P (Eds); 23-28.

Konferenzbeitrag | Veröffentlicht | Englisch
 
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Autor*in
Herausgeber*in
Reichardt, Dirk; Levi, Paul
Abstract / Bemerkung
Addressing user’s emotions in human-computer interaction significantly enhances the believability and lifelikeness of virtual humans. Emotion recognition and interpretation is realized in our approach by integrating empathy as a designated process within the agent’s cognitive architecture. In this paper we describe this empathy process which comprises of two interconnected components: a belief-desire-intention (BDI) based cognitive component and an affective component based on the emotion simulation system of the virtual human Max. The application and a preliminary evaluation of this empathy system are reported on in the context of a 3D competitive card game scenario.
Erscheinungsjahr
2007
Titel des Konferenzbandes
Proceedings of the 2nd Workshop on Emotion and Computing - Current Research and Future Impact
Seite(n)
23-28
Konferenz
2nd International Workshop on Emotion and Computing - Current Research and Future Impact, in conj. with the 30th Annual German Conference on Artificial Intelligence (KI)
Konferenzort
Osnabrück, Germany
ISSN
1865-637
Page URI
https://pub.uni-bielefeld.de/record/2276595

Zitieren

Boukricha H, Becker C, Wachsmuth I. Simulating empathy for the virtual human Max. In: Reichardt D, Levi P, eds. Proceedings of the 2nd Workshop on Emotion and Computing - Current Research and Future Impact. 2007: 23-28.
Boukricha, H., Becker, C., & Wachsmuth, I. (2007). Simulating empathy for the virtual human Max. In D. Reichardt & P. Levi (Eds.), Proceedings of the 2nd Workshop on Emotion and Computing - Current Research and Future Impact (pp. 23-28).
Boukricha, Hana, Becker, Christian, and Wachsmuth, Ipke. 2007. “Simulating empathy for the virtual human Max”. In Proceedings of the 2nd Workshop on Emotion and Computing - Current Research and Future Impact, ed. Dirk Reichardt and Paul Levi, 23-28.
Boukricha, H., Becker, C., and Wachsmuth, I. (2007). “Simulating empathy for the virtual human Max” in Proceedings of the 2nd Workshop on Emotion and Computing - Current Research and Future Impact, Reichardt, D., and Levi, P. eds. 23-28.
Boukricha, H., Becker, C., & Wachsmuth, I., 2007. Simulating empathy for the virtual human Max. In D. Reichardt & P. Levi, eds. Proceedings of the 2nd Workshop on Emotion and Computing - Current Research and Future Impact. pp. 23-28.
H. Boukricha, C. Becker, and I. Wachsmuth, “Simulating empathy for the virtual human Max”, Proceedings of the 2nd Workshop on Emotion and Computing - Current Research and Future Impact, D. Reichardt and P. Levi, eds., 2007, pp.23-28.
Boukricha, H., Becker, C., Wachsmuth, I.: Simulating empathy for the virtual human Max. In: Reichardt, D. and Levi, P. (eds.) Proceedings of the 2nd Workshop on Emotion and Computing - Current Research and Future Impact. p. 23-28. (2007).
Boukricha, Hana, Becker, Christian, and Wachsmuth, Ipke. “Simulating empathy for the virtual human Max”. Proceedings of the 2nd Workshop on Emotion and Computing - Current Research and Future Impact. Ed. Dirk Reichardt and Paul Levi. 2007. 23-28.
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2019-09-06T08:57:33Z
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