GPU-Based Tolerance Volumes for Mesh Processing
Botsch M, Bommes D, Vogel C, Kobbelt L (2004)
In: Pacific Graphics. 237-243.
Konferenzbeitrag
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Autor*in
Botsch, MarioUniBi ;
Bommes, David;
Vogel, Christian;
Kobbelt, Leif
Einrichtung
Erscheinungsjahr
2004
Titel des Konferenzbandes
Pacific Graphics
Seite(n)
237-243
Konferenz
Pacific Graphics
Page URI
https://pub.uni-bielefeld.de/record/1961711
Zitieren
Botsch M, Bommes D, Vogel C, Kobbelt L. GPU-Based Tolerance Volumes for Mesh Processing. In: Pacific Graphics. 2004: 237-243.
Botsch, M., Bommes, D., Vogel, C., & Kobbelt, L. (2004). GPU-Based Tolerance Volumes for Mesh Processing. Pacific Graphics, 237-243.
Botsch, Mario, Bommes, David, Vogel, Christian, and Kobbelt, Leif. 2004. “GPU-Based Tolerance Volumes for Mesh Processing”. In Pacific Graphics, 237-243.
Botsch, M., Bommes, D., Vogel, C., and Kobbelt, L. (2004). “GPU-Based Tolerance Volumes for Mesh Processing” in Pacific Graphics 237-243.
Botsch, M., et al., 2004. GPU-Based Tolerance Volumes for Mesh Processing. In Pacific Graphics. pp. 237-243.
M. Botsch, et al., “GPU-Based Tolerance Volumes for Mesh Processing”, Pacific Graphics, 2004, pp.237-243.
Botsch, M., Bommes, D., Vogel, C., Kobbelt, L.: GPU-Based Tolerance Volumes for Mesh Processing. Pacific Graphics. p. 237-243. (2004).
Botsch, Mario, Bommes, David, Vogel, Christian, and Kobbelt, Leif. “GPU-Based Tolerance Volumes for Mesh Processing”. Pacific Graphics. 2004. 237-243.