High-Quality Point-Based Rendering on Modern GPUs
Botsch M, Kobbelt L (2003)
In: Pacific Graphics. 335-343.
Konferenzbeitrag
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Autor*in
Botsch, MarioUniBi ;
Kobbelt, Leif
Einrichtung
Erscheinungsjahr
2003
Titel des Konferenzbandes
Pacific Graphics
Seite(n)
335-343
Konferenz
Pacific Graphics
Page URI
https://pub.uni-bielefeld.de/record/1961669
Zitieren
Botsch M, Kobbelt L. High-Quality Point-Based Rendering on Modern GPUs. In: Pacific Graphics. 2003: 335-343.
Botsch, M., & Kobbelt, L. (2003). High-Quality Point-Based Rendering on Modern GPUs. Pacific Graphics, 335-343
Botsch, Mario, and Kobbelt, Leif. 2003. “High-Quality Point-Based Rendering on Modern GPUs”. In Pacific Graphics, 335-343.
Botsch, M., and Kobbelt, L. (2003). “High-Quality Point-Based Rendering on Modern GPUs” in Pacific Graphics 335-343.
Botsch, M., & Kobbelt, L., 2003. High-Quality Point-Based Rendering on Modern GPUs. In Pacific Graphics. pp. 335-343.
M. Botsch and L. Kobbelt, “High-Quality Point-Based Rendering on Modern GPUs”, Pacific Graphics, 2003, pp.335-343.
Botsch, M., Kobbelt, L.: High-Quality Point-Based Rendering on Modern GPUs. Pacific Graphics. p. 335-343. (2003).
Botsch, Mario, and Kobbelt, Leif. “High-Quality Point-Based Rendering on Modern GPUs”. Pacific Graphics. 2003. 335-343.