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6 Publikationen

2004 | Konferenzbeitrag | PUB-ID: 2624960
Johnson, W. L., Rizzo, P., Bosma, W., Kole, S., Ghijsen, M., & van Welbergen, H. (2004). Generating socially appropriate tutorial dialog. In E. André (Ed.), Lecture notes in computer science: Vol. 3068. Affective Dialogue Systems. Tutorial and research workshop ; proceedings (pp. 254-264). Berlin, Heidelberg, New York: Springer.
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2004 | Konferenzbeitrag | PUB-ID: 1607115
Becker, C., Kopp, S., & Wachsmuth, I. (2004). Simulating the emotion dynamics of a multimodal conversational agent. In E. André, L. Dybkjær, W. Minker, & P. Heisterkamp (Eds.), Lecture Notes in Computer Science (LNAI): Vol. 3068. Affective Dialogue Systems - Proceedings of the Tutorial and Research Workshop, ADS 2004 (pp. 154-165). Berlin: Springer. doi:10.1007/978-3-540-24842-2_15
PUB | PDF | DOI | WoS
 
2004 | Zeitschriftenaufsatz | PUB-ID: 1607487
Kopp, S., & Wachsmuth, I. (2004). Synthesizing multimodal utterances for conversational agents. Computer Animation and Virtual Worlds, 15(1), 39-52. doi:10.1002/cav.6
PUB | DOI | Download (ext.) | WoS
 
2004 | Konferenzbeitrag | PUB-ID: 1857800
Kopp, S., Tepper, P., & Cassell, J. (2004). Towards Integrated Microplanning of Language and Iconic Gesture for Multimodal Output. Proceedings of the 6th International Conference on Multimodal Interfaces (ICMI'04), 97-104. New York, NY: ACM Press.
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2004 | Konferenzbeitrag | PUB-ID: 1857794
Kopp, S., Sowa, T., & Wachsmuth, I. (2004). Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures. In A. Camurri & G. Volpe (Eds.), Lecture Notes in Artificial Intelligence: Vol. 2915. Gesture-Based Communication in Human-Computer Interaction : selected revised papers (pp. 436-447). Berlin, Heidelberg: Springer. doi:10.1007/978-3-540-24598-8_40
PUB | PDF | DOI | WoS
 
2004 | Konferenzbeitrag | PUB-ID: 1857798
Tepper, P., Kopp, S., & Cassell, J. (2004). Content in Context: Generating Language and Iconic Gestures without a Gestionary. AAMAS '04 Workshop on Balanced Perception and Action for Embodied Conversational Agents, 79-86.
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