Maze commander: a collaborative asynchronous game using the oculus rift \& the sifteo cubes

Sajjadi P, Cebolledo Gutierrez EO, Trullemans S, De Troyer O (2014)
In: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. 227--236.

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Sajjadi P, Cebolledo Gutierrez EO, Trullemans S, De Troyer O. Maze commander: a collaborative asynchronous game using the oculus rift \& the sifteo cubes. In: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. 2014: 227--236.
Sajjadi, P., Cebolledo Gutierrez, E. O., Trullemans, S., & De Troyer, O. (2014). Maze commander: a collaborative asynchronous game using the oculus rift \& the sifteo cubes. Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, 227--236.
Sajjadi, P., Cebolledo Gutierrez, E. O., Trullemans, S., and De Troyer, O. (2014). “Maze commander: a collaborative asynchronous game using the oculus rift \& the sifteo cubes” in Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play 227--236.
Sajjadi, P., et al., 2014. Maze commander: a collaborative asynchronous game using the oculus rift \& the sifteo cubes. In Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. pp. 227--236.
P. Sajjadi, et al., “Maze commander: a collaborative asynchronous game using the oculus rift \& the sifteo cubes”, Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, 2014, pp.227--236.
Sajjadi, P., Cebolledo Gutierrez, E.O., Trullemans, S., De Troyer, O.: Maze commander: a collaborative asynchronous game using the oculus rift \& the sifteo cubes. Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. p. 227--236. (2014).
Sajjadi, Pejman, Cebolledo Gutierrez, Edgar Omar, Trullemans, S, and De Troyer, Olga. “Maze commander: a collaborative asynchronous game using the oculus rift \& the sifteo cubes”. Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. 2014. 227--236.
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