Exploring Embodiment and Dueling Bandits for Preference Adaptation in Human-Robot Interaction

Schneider S, Kummert F (Accepted)
In: Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication.

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Conference Paper | Accepted | English
Publishing Year
Conference
26th IEEE International Symposium on Robot and Human Interactive Communication
Location
Lisbon
Conference Date
2017-08-28 – 2017-08-31
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Schneider S, Kummert F. Exploring Embodiment and Dueling Bandits for Preference Adaptation in Human-Robot Interaction. In: Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication. Accepted.
Schneider, S., & Kummert, F. (Accepted). Exploring Embodiment and Dueling Bandits for Preference Adaptation in Human-Robot Interaction. Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication
Schneider, S., and Kummert, F. (Accepted). “Exploring Embodiment and Dueling Bandits for Preference Adaptation in Human-Robot Interaction” in Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication.
Schneider, S., & Kummert, F., Accepted. Exploring Embodiment and Dueling Bandits for Preference Adaptation in Human-Robot Interaction. In Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication.
S. Schneider and F. Kummert, “Exploring Embodiment and Dueling Bandits for Preference Adaptation in Human-Robot Interaction”, Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, Accepted.
Schneider, S., Kummert, F.: Exploring Embodiment and Dueling Bandits for Preference Adaptation in Human-Robot Interaction. Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication. (Accepted).
Schneider, Sebastian, and Kummert, Franz. “Exploring Embodiment and Dueling Bandits for Preference Adaptation in Human-Robot Interaction”. Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication. Accepted.
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