Exploring self-interruptions as a strategy for regaining the attention of distracted users

Carlmeyer B, Schlangen D, Wrede B (2016)
In: Proceedings of the 1st Workshop on Embodied Interaction with Smart Environments - EISE '16. Association for Computing Machinery (ACM).

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Carlmeyer B, Schlangen D, Wrede B. Exploring self-interruptions as a strategy for regaining the attention of distracted users. In: Proceedings of the 1st Workshop on Embodied Interaction with Smart Environments - EISE '16. Association for Computing Machinery (ACM); 2016.
Carlmeyer, B., Schlangen, D., & Wrede, B. (2016). Exploring self-interruptions as a strategy for regaining the attention of distracted users. Proceedings of the 1st Workshop on Embodied Interaction with Smart Environments - EISE '16 Association for Computing Machinery (ACM). doi:10.1145/3008028.3008029
Carlmeyer, B., Schlangen, D., and Wrede, B. (2016). “Exploring self-interruptions as a strategy for regaining the attention of distracted users” in Proceedings of the 1st Workshop on Embodied Interaction with Smart Environments - EISE '16 (Association for Computing Machinery (ACM).
Carlmeyer, B., Schlangen, D., & Wrede, B., 2016. Exploring self-interruptions as a strategy for regaining the attention of distracted users. In Proceedings of the 1st Workshop on Embodied Interaction with Smart Environments - EISE '16. Association for Computing Machinery (ACM).
B. Carlmeyer, D. Schlangen, and B. Wrede, “Exploring self-interruptions as a strategy for regaining the attention of distracted users”, Proceedings of the 1st Workshop on Embodied Interaction with Smart Environments - EISE '16, Association for Computing Machinery (ACM), 2016.
Carlmeyer, B., Schlangen, D., Wrede, B.: Exploring self-interruptions as a strategy for regaining the attention of distracted users. Proceedings of the 1st Workshop on Embodied Interaction with Smart Environments - EISE '16. Association for Computing Machinery (ACM) (2016).
Carlmeyer, Birte, Schlangen, David, and Wrede, Britta. “Exploring self-interruptions as a strategy for regaining the attention of distracted users”. Proceedings of the 1st Workshop on Embodied Interaction with Smart Environments - EISE '16. Association for Computing Machinery (ACM), 2016.
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