Realizing a Low-latency Virtual Reality Environment for Motor Learning

Waltemate T, Hülsmann F, Pfeiffer T, Kopp S, Botsch M (2015)
In: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. VRST '15, . New York, NY, USA: ACM: 139-147.

Download
OA 8.73 MB
Conference Paper | Published | English
Abstract
Virtual Reality (VR) has the potential to support motor learning in ways exceeding beyond the possibilities provided by real world environments. New feedback mechanisms can be implemented that support motor learning during the performance of the trainee and afterwards as a performance review. As a consequence, VR environments excel in controlled evaluations, which has been proven in many other application scenarios. However, in the context of motor learning of complex tasks, including full-body movements, questions regarding the main technical parameters of such a system, in particular that of the required maximum latency, have not been addressed in depth. To fill this gap, we propose a set of requirements towards VR systems for motor learning, with a special focus on motion capturing and rendering. We then assess and evaluate state-of-the-art techniques and technologies for motion capturing and rendering, in order to provide data on latencies for different setups. We focus on the end-to-end latency of the overall system, and present an evaluation of an exemplary system that has been developed to meet these requirements.
Publishing Year
Conference
ACM Symposium on Virtual Reality Software and Technology
Location
Beijing, China
Conference Date
2015-11-13 – 2015-11-15
PUB-ID

Cite this

Waltemate T, Hülsmann F, Pfeiffer T, Kopp S, Botsch M. Realizing a Low-latency Virtual Reality Environment for Motor Learning. In: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. VRST '15. New York, NY, USA: ACM; 2015: 139-147.
Waltemate, T., Hülsmann, F., Pfeiffer, T., Kopp, S., & Botsch, M. (2015). Realizing a Low-latency Virtual Reality Environment for Motor Learning. Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 139-147.
Waltemate, T., Hülsmann, F., Pfeiffer, T., Kopp, S., and Botsch, M. (2015). “Realizing a Low-latency Virtual Reality Environment for Motor Learning” in Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology VRST '15 (New York, NY, USA: ACM), 139-147.
Waltemate, T., et al., 2015. Realizing a Low-latency Virtual Reality Environment for Motor Learning. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. VRST '15. New York, NY, USA: ACM, pp. 139-147.
T. Waltemate, et al., “Realizing a Low-latency Virtual Reality Environment for Motor Learning”, Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST '15, New York, NY, USA: ACM, 2015, pp.139-147.
Waltemate, T., Hülsmann, F., Pfeiffer, T., Kopp, S., Botsch, M.: Realizing a Low-latency Virtual Reality Environment for Motor Learning. Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. VRST '15. p. 139-147. ACM, New York, NY, USA (2015).
Waltemate, Thomas, Hülsmann, Felix, Pfeiffer, Thies, Kopp, Stefan, and Botsch, Mario. “Realizing a Low-latency Virtual Reality Environment for Motor Learning”. Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. New York, NY, USA: ACM, 2015. VRST '15. 139-147.
Main File(s)
File Name
Access Level
OA Open Access
Last Uploaded
2016-11-14T11:40:22Z

This data publication is cited in the following publications:
This publication cites the following data publications:

Export

0 Marked Publications

Open Data PUB

Search this title in

Google Scholar
ISBN Search