GPU-accelerated Attention Map Generation for Dynamic 3D Scenes

Pfeiffer T, Memili C (2015)
In: Proceedings of the IEEE VR 2015. Höllerer T, Interrante V, Lécuyer A, II JES (Eds);IEEE: 257-258.

Conference Paper | Published | English

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Höllerer, Tobias ; Interrante, Victoria ; Lécuyer, Anatole ; II, J. Edward Swan
Abstract
Measuring visual attention has become an important tool during product development. Attention maps are important qualitative visualizations to communicate results within the team and to stakeholders. We have developed a GPU-accelerated approach which allows for real-time generation of attention maps for 3D models that can, e.g., be used for on-the-fly visualizations of visual attention distributions and for the generation of heat-map textures for offline high-quality renderings. The presented approach is unique in that it works with monocular and binocular data, respects the depth of focus, can handle moving objects and is ready to be used for selective rendering.
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Pfeiffer T, Memili C. GPU-accelerated Attention Map Generation for Dynamic 3D Scenes. In: Höllerer T, Interrante V, Lécuyer A, II JES, eds. Proceedings of the IEEE VR 2015. IEEE; 2015: 257-258.
Pfeiffer, T., & Memili, C. (2015). GPU-accelerated Attention Map Generation for Dynamic 3D Scenes. In T. Höllerer, V. Interrante, A. Lécuyer, & J. E. S. II (Eds.), Proceedings of the IEEE VR 2015 (pp. 257-258). IEEE.
Pfeiffer, T., and Memili, C. (2015). “GPU-accelerated Attention Map Generation for Dynamic 3D Scenes” in Proceedings of the IEEE VR 2015, ed. T. Höllerer, V. Interrante, A. Lécuyer, and J. E. S. II (IEEE), 257-258.
Pfeiffer, T., & Memili, C., 2015. GPU-accelerated Attention Map Generation for Dynamic 3D Scenes. In T. Höllerer, et al., eds. Proceedings of the IEEE VR 2015. IEEE, pp. 257-258.
T. Pfeiffer and C. Memili, “GPU-accelerated Attention Map Generation for Dynamic 3D Scenes”, Proceedings of the IEEE VR 2015, T. Höllerer, et al., eds., IEEE, 2015, pp.257-258.
Pfeiffer, T., Memili, C.: GPU-accelerated Attention Map Generation for Dynamic 3D Scenes. In: Höllerer, T., Interrante, V., Lécuyer, A., and II, J.E.S. (eds.) Proceedings of the IEEE VR 2015. p. 257-258. IEEE (2015).
Pfeiffer, Thies, and Memili, Cem. “GPU-accelerated Attention Map Generation for Dynamic 3D Scenes”. Proceedings of the IEEE VR 2015. Ed. Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, and J. Edward Swan II. IEEE, 2015. 257-258.
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