Real-Time Animation Using a Mix of Physical Simulation and Kinematics

van Welbergen H, Zwiers J, Ruttkay ZM (2009)
Journal of Graphics, GPU, and Game Tools 14(4): 1-21.

Journal Article | Published | English

No fulltext has been uploaded

Author
; ;
Publishing Year
ISSN
eISSN
PUB-ID

Cite this

van Welbergen H, Zwiers J, Ruttkay ZM. Real-Time Animation Using a Mix of Physical Simulation and Kinematics. Journal of Graphics, GPU, and Game Tools. 2009;14(4):1-21.
van Welbergen, H., Zwiers, J., & Ruttkay, Z. M. (2009). Real-Time Animation Using a Mix of Physical Simulation and Kinematics. Journal of Graphics, GPU, and Game Tools, 14(4), 1-21.
van Welbergen, H., Zwiers, J., and Ruttkay, Z. M. (2009). Real-Time Animation Using a Mix of Physical Simulation and Kinematics. Journal of Graphics, GPU, and Game Tools 14, 1-21.
van Welbergen, H., Zwiers, J., & Ruttkay, Z.M., 2009. Real-Time Animation Using a Mix of Physical Simulation and Kinematics. Journal of Graphics, GPU, and Game Tools, 14(4), p 1-21.
H. van Welbergen, J. Zwiers, and Z.M. Ruttkay, “Real-Time Animation Using a Mix of Physical Simulation and Kinematics”, Journal of Graphics, GPU, and Game Tools, vol. 14, 2009, pp. 1-21.
van Welbergen, H., Zwiers, J., Ruttkay, Z.M.: Real-Time Animation Using a Mix of Physical Simulation and Kinematics. Journal of Graphics, GPU, and Game Tools. 14, 1-21 (2009).
van Welbergen, Herwin, Zwiers, Job, and Ruttkay, Zsófia M. “Real-Time Animation Using a Mix of Physical Simulation and Kinematics”. Journal of Graphics, GPU, and Game Tools 14.4 (2009): 1-21.
This data publication is cited in the following publications:
This publication cites the following data publications:

Export

0 Marked Publications

Open Data PUB

Search this title in

Google Scholar