Synthesizing Movements for Computer Game Characters

Thurau C, Bauckhage C, Sagerer G (2004)
In: Pattern Recognition. 26th DAGM Symposium, Tübingen, Germany, August 30 - September 1, 2004 ; proceedings. Rasmussen CE, Bülthoff HH, Schölkopf B, Giese MA (Eds); Lecture Notes in Computer Science, 3175. Heidelberg, Germany: Springer-Verlag: 179-186.

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Konferenzbeitrag | Veröffentlicht | Englisch
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Abstract / Bemerkung
Recent findings in biological neuroscience suggest that the brain learns body movements as sequences of motor primitives. Simultaneously, this principle is gaining popularity in robotics, computer graphics and computer vision: movement primitives were successfully applied to robotic control tasks as well as to render or to recognize human behavior. In this paper, we demonstrate that movement primitives can also be applied to the problem of implementing lifelike computer game characters. We present an approach to behavior modeling and learning that integrates several pattern recognition and machine learning techniques: trained with data from recorded multiplayer computer games, neural gas networks learn topological representation of virtual worlds; PCA is used to identify elementary movements the human players repeatedly executed during a match and complex behaviors are represented as probability functions mapping movement primitives to locations in the game environment. Experimental results underline that this framework produces game characters with humanlike skills.
Erscheinungsjahr
Titel des Konferenzbandes
Pattern Recognition. 26th DAGM Symposium, Tübingen, Germany, August 30 - September 1, 2004 ; proceedings
Seite
179-186
Konferenz
26th DAGM Symposium
Konferenzort
Tübingen, Germany
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Thurau C, Bauckhage C, Sagerer G. Synthesizing Movements for Computer Game Characters. In: Rasmussen CE, Bülthoff HH, Schölkopf B, Giese MA, eds. Pattern Recognition. 26th DAGM Symposium, Tübingen, Germany, August 30 - September 1, 2004 ; proceedings. Lecture Notes in Computer Science, 3175. Heidelberg, Germany: Springer-Verlag; 2004: 179-186.
Thurau, C., Bauckhage, C., & Sagerer, G. (2004). Synthesizing Movements for Computer Game Characters. In C. E. Rasmussen, H. H. Bülthoff, B. Schölkopf, & M. A. Giese (Eds.), Lecture Notes in Computer Science, 3175. Pattern Recognition. 26th DAGM Symposium, Tübingen, Germany, August 30 - September 1, 2004 ; proceedings (pp. 179-186). Heidelberg, Germany: Springer-Verlag.
Thurau, C., Bauckhage, C., and Sagerer, G. (2004). “Synthesizing Movements for Computer Game Characters” in Pattern Recognition. 26th DAGM Symposium, Tübingen, Germany, August 30 - September 1, 2004 ; proceedings, Rasmussen, C. E., Bülthoff, H. H., Schölkopf, B., and Giese, M. A. eds. Lecture Notes in Computer Science, 3175 (Heidelberg, Germany: Springer-Verlag), 179-186.
Thurau, C., Bauckhage, C., & Sagerer, G., 2004. Synthesizing Movements for Computer Game Characters. In C. E. Rasmussen, et al., eds. Pattern Recognition. 26th DAGM Symposium, Tübingen, Germany, August 30 - September 1, 2004 ; proceedings. Lecture Notes in Computer Science, 3175. Heidelberg, Germany: Springer-Verlag, pp. 179-186.
C. Thurau, C. Bauckhage, and G. Sagerer, “Synthesizing Movements for Computer Game Characters”, Pattern Recognition. 26th DAGM Symposium, Tübingen, Germany, August 30 - September 1, 2004 ; proceedings, C.E. Rasmussen, et al., eds., Lecture Notes in Computer Science, 3175, Heidelberg, Germany: Springer-Verlag, 2004, pp.179-186.
Thurau, C., Bauckhage, C., Sagerer, G.: Synthesizing Movements for Computer Game Characters. In: Rasmussen, C.E., Bülthoff, H.H., Schölkopf, B., and Giese, M.A. (eds.) Pattern Recognition. 26th DAGM Symposium, Tübingen, Germany, August 30 - September 1, 2004 ; proceedings. Lecture Notes in Computer Science, 3175. p. 179-186. Springer-Verlag, Heidelberg, Germany (2004).
Thurau, Christian, Bauckhage, Christian, and Sagerer, Gerhard. “Synthesizing Movements for Computer Game Characters”. Pattern Recognition. 26th DAGM Symposium, Tübingen, Germany, August 30 - September 1, 2004 ; proceedings. Ed. Carl Edward Rasmussen, Heinrich H. Bülthoff, Bernhard Schölkopf, and Martin A. Giese. Heidelberg, Germany: Springer-Verlag, 2004. Lecture Notes in Computer Science, 3175. 179-186.