How people talk to a virtual human - conversations from a real-world application

Kopp S (2006)
In: Report. Fischer K (Ed); Bremen: SFB/TR Spatial Cognition.

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Konferenzbeitrag | Veröffentlicht | Englisch
Herausgeber
Abstract / Bemerkung
This paper describes a study on the kinds of dialogue human users are willing to have with the virtual human Max in a real-world scenario. Max is employed as guide in a public computer museum, where he engages with visitors in embodied face-to-face communication and provides them with information about the museum or the exhibition. Visitors can input nat- ural language input using a keyboard. Logfiles from interactions between Max and museum visitors were analyzed. Results show that Max engages people in interactions where they are likely to use a variety of normal hu- man communication strategies and the language this entails, also indicating attribution of sociality to the agent.
Erscheinungsjahr
Titel des Konferenzbandes
Report
Konferenz
How humans talk to computers
Konferenzort
Hanse-Wissenschafts Kolleg
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Kopp S. How people talk to a virtual human - conversations from a real-world application. In: Fischer K, ed. Report. Bremen: SFB/TR Spatial Cognition; 2006.
Kopp, S. (2006). How people talk to a virtual human - conversations from a real-world application. In K. Fischer (Ed.), Report Bremen: SFB/TR Spatial Cognition.
Kopp, S. (2006). “How people talk to a virtual human - conversations from a real-world application” in Report, Fischer, K. ed. (Bremen: SFB/TR Spatial Cognition).
Kopp, S., 2006. How people talk to a virtual human - conversations from a real-world application. In K. Fischer, ed. Report. Bremen: SFB/TR Spatial Cognition.
S. Kopp, “How people talk to a virtual human - conversations from a real-world application”, Report, K. Fischer, ed., Bremen: SFB/TR Spatial Cognition, 2006.
Kopp, S.: How people talk to a virtual human - conversations from a real-world application. In: Fischer, K. (ed.) Report. SFB/TR Spatial Cognition, Bremen (2006).
Kopp, Stefan. “How people talk to a virtual human - conversations from a real-world application”. Report. Ed. Kerstin Fischer. Bremen: SFB/TR Spatial Cognition, 2006.

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