GPU-Based Multiresolution Deformation Using Approximate Normal Field Reconstruction

Marinov M, Botsch M, Kobbelt L (2007)
Journal of Graphics Tools 12(1): 27-46.

Journal Article | Published | English

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Marinov M, Botsch M, Kobbelt L. GPU-Based Multiresolution Deformation Using Approximate Normal Field Reconstruction. Journal of Graphics Tools. 2007;12(1):27-46.
Marinov, M., Botsch, M., & Kobbelt, L. (2007). GPU-Based Multiresolution Deformation Using Approximate Normal Field Reconstruction. Journal of Graphics Tools, 12(1), 27-46.
Marinov, M., Botsch, M., and Kobbelt, L. (2007). GPU-Based Multiresolution Deformation Using Approximate Normal Field Reconstruction. Journal of Graphics Tools 12, 27-46.
Marinov, M., Botsch, M., & Kobbelt, L., 2007. GPU-Based Multiresolution Deformation Using Approximate Normal Field Reconstruction. Journal of Graphics Tools, 12(1), p 27-46.
M. Marinov, M. Botsch, and L. Kobbelt, “GPU-Based Multiresolution Deformation Using Approximate Normal Field Reconstruction”, Journal of Graphics Tools, vol. 12, 2007, pp. 27-46.
Marinov, M., Botsch, M., Kobbelt, L.: GPU-Based Multiresolution Deformation Using Approximate Normal Field Reconstruction. Journal of Graphics Tools. 12, 27-46 (2007).
Marinov, Martin, Botsch, Mario, and Kobbelt, Leif. “GPU-Based Multiresolution Deformation Using Approximate Normal Field Reconstruction”. Journal of Graphics Tools 12.1 (2007): 27-46.
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