3D fixations in real and virtual scenarios

Pfeiffer T, Donner M, Latoschik ME, Wachsmuth I (2007)
Journal of Eye Movement Research 1(5 (Special issue: Abstracts of the ECEM 2007): 13.

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Journal Article | Original Article | Published | English
Abstract
Humans perceive and act within a visual world. This has become important even in disciplines which are prima facie not concerned with vision and eye tracking is now used in a broad range of domains. However, the world we are in is not two-dimensional, as many experiments may convince us to believe. It is convenient to use stimuli in 2D or 21/2D and in most cases absolutely appropriate; but it is often technically motivated and not scientifically. To overcome these technical limitations we contribute results of an evaluation of different approaches to calculate the depth of a fixation based on the divergence of the eyes by testing them on different devices and within real and virtual scenarios.
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Pfeiffer T, Donner M, Latoschik ME, Wachsmuth I. 3D fixations in real and virtual scenarios. Journal of Eye Movement Research. 2007;1(5 (Special issue: Abstracts of the ECEM 2007):13.
Pfeiffer, T., Donner, M., Latoschik, M. E., & Wachsmuth, I. (2007). 3D fixations in real and virtual scenarios. Journal of Eye Movement Research, 1(5 (Special issue: Abstracts of the ECEM 2007), 13. doi:10.16910/jemr.1.5.1
Pfeiffer, T., Donner, M., Latoschik, M. E., and Wachsmuth, I. (2007). 3D fixations in real and virtual scenarios. Journal of Eye Movement Research 1, 13.
Pfeiffer, T., et al., 2007. 3D fixations in real and virtual scenarios. Journal of Eye Movement Research, 1(5 (Special issue: Abstracts of the ECEM 2007), p 13.
T. Pfeiffer, et al., “3D fixations in real and virtual scenarios”, Journal of Eye Movement Research, vol. 1, 2007, pp. 13.
Pfeiffer, T., Donner, M., Latoschik, M.E., Wachsmuth, I.: 3D fixations in real and virtual scenarios. Journal of Eye Movement Research. 1, 13 (2007).
Pfeiffer, Thies, Donner, Matthias, Latoschik, Marc Erich, and Wachsmuth, Ipke. “3D fixations in real and virtual scenarios”. Journal of Eye Movement Research 1.5 (Special issue: Abstracts of the ECEM 2007) (2007): 13.
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