Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures

Kopp S, Sowa T, Wachsmuth I (2004)
In: Gesture-Based Communication in Human-Computer Interaction : selected revised papers. Camurri A, Volpe G (Eds); Lecture Notes in Artificial Intelligence, 2915. Berlin, Heidelberg: Springer: 436-447.

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Konferenzbeitrag | Veröffentlicht | Englisch
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Abstract / Bemerkung
We describe an anthropomorphic agent that is engaged in an imitation game with the human user. In imitating natural gestures demonstrated by the user, the agent brings together gesture recognition and synthesis on two levels of representation. On the mimicking level, the essential form features of the meaning-bearing gesture phase (stroke) are extracted and reproduced by the agent. Meaning-based imitation requires extracting the semantic content of such gestures and re-expressing it with possibly alternative gestural forms. Based on a compositional semantics for shape-related iconic gestures, we present first steps towards this higher-level gesture imitation in a restricted domain.
Erscheinungsjahr
Titel des Konferenzbandes
Gesture-Based Communication in Human-Computer Interaction : selected revised papers
Band
2915
Seite
436-447
Konferenz
5th International Gesture Workshop, GW 2003
Konferenzort
Genova, Italy
Konferenzdatum
2003-04-15 – 2003-04-17
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Kopp S, Sowa T, Wachsmuth I. Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures. In: Camurri A, Volpe G, eds. Gesture-Based Communication in Human-Computer Interaction : selected revised papers. Lecture Notes in Artificial Intelligence. Vol 2915. Berlin, Heidelberg: Springer; 2004: 436-447.
Kopp, S., Sowa, T., & Wachsmuth, I. (2004). Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures. In A. Camurri & G. Volpe (Eds.), Lecture Notes in Artificial Intelligence: Vol. 2915. Gesture-Based Communication in Human-Computer Interaction : selected revised papers (pp. 436-447). Berlin, Heidelberg: Springer. doi:10.1007/978-3-540-24598-8_40
Kopp, S., Sowa, T., and Wachsmuth, I. (2004). “Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures” in Gesture-Based Communication in Human-Computer Interaction : selected revised papers, Camurri, A., and Volpe, G. eds. Lecture Notes in Artificial Intelligence, vol. 2915, (Berlin, Heidelberg: Springer), 436-447.
Kopp, S., Sowa, T., & Wachsmuth, I., 2004. Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures. In A. Camurri & G. Volpe, eds. Gesture-Based Communication in Human-Computer Interaction : selected revised papers. Lecture Notes in Artificial Intelligence. no.2915 Berlin, Heidelberg: Springer, pp. 436-447.
S. Kopp, T. Sowa, and I. Wachsmuth, “Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures”, Gesture-Based Communication in Human-Computer Interaction : selected revised papers, A. Camurri and G. Volpe, eds., Lecture Notes in Artificial Intelligence, vol. 2915, Berlin, Heidelberg: Springer, 2004, pp.436-447.
Kopp, S., Sowa, T., Wachsmuth, I.: Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures. In: Camurri, A. and Volpe, G. (eds.) Gesture-Based Communication in Human-Computer Interaction : selected revised papers. Lecture Notes in Artificial Intelligence. 2915, p. 436-447. Springer, Berlin, Heidelberg (2004).
Kopp, Stefan, Sowa, Timo, and Wachsmuth, Ipke. “Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures”. Gesture-Based Communication in Human-Computer Interaction : selected revised papers. Ed. Antonio Camurri and Gualtiero Volpe. Berlin, Heidelberg: Springer, 2004.Vol. 2915. Lecture Notes in Artificial Intelligence. 436-447.
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