Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures

Kopp S, Sowa T, Wachsmuth I (2004)
In: Gesture-Based Communication in Human-Computer Interaction. LNAI 2915. Camurri A, Volpe G (Eds);Berlin, Heidelberg: Springer: 436-447.

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Conference Paper | Published | English
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Camurri, Antonio ; Volpe, Gualtiero
Abstract
We describe an anthropomorphic agent that is engaged in an imitation game with the human user. In imitating natural gestures demonstrated by the user, the agent brings together gesture recognition and synthesis on two levels of representation. On the mimicking level, the essential form features of the meaning-bearing gesture phase (stroke) are extracted and reproduced by the agent. Meaning-based imitation requires extracting the semantic content of such gestures and re-expressing it with possibly alternative gestural forms. Based on a compositional semantics for shape-related iconic gestures, we present first steps towards this higher-level gesture imitation in a restricted domain.
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Kopp S, Sowa T, Wachsmuth I. Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures. In: Camurri A, Volpe G, eds. Gesture-Based Communication in Human-Computer Interaction. LNAI 2915. Berlin, Heidelberg: Springer; 2004: 436-447.
Kopp, S., Sowa, T., & Wachsmuth, I. (2004). Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures. In A. Camurri & G. Volpe (Eds.), Gesture-Based Communication in Human-Computer Interaction. LNAI 2915 (pp. 436-447). Berlin, Heidelberg: Springer.
Kopp, S., Sowa, T., and Wachsmuth, I. (2004). “Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures” in Gesture-Based Communication in Human-Computer Interaction. LNAI 2915, Camurri, A., and Volpe, G. eds. (Berlin, Heidelberg: Springer), 436-447.
Kopp, S., Sowa, T., & Wachsmuth, I., 2004. Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures. In A. Camurri & G. Volpe, eds. Gesture-Based Communication in Human-Computer Interaction. LNAI 2915. Berlin, Heidelberg: Springer, pp. 436-447.
S. Kopp, T. Sowa, and I. Wachsmuth, “Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures”, Gesture-Based Communication in Human-Computer Interaction. LNAI 2915, A. Camurri and G. Volpe, eds., Berlin, Heidelberg: Springer, 2004, pp.436-447.
Kopp, S., Sowa, T., Wachsmuth, I.: Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures. In: Camurri, A. and Volpe, G. (eds.) Gesture-Based Communication in Human-Computer Interaction. LNAI 2915. p. 436-447. Springer, Berlin, Heidelberg (2004).
Kopp, Stefan, Sowa, Timo, and Wachsmuth, Ipke. “Imitation games with an artificial agents: From mimicking to understanding shape-related iconic gestures”. Gesture-Based Communication in Human-Computer Interaction. LNAI 2915. Ed. Antonio Camurri and Gualtiero Volpe. Berlin, Heidelberg: Springer, 2004. 436-447.
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