Planning and motion control in lifelike gesture: A refined approach

Kopp S, Wachsmuth I (2000)
In: Proceedings of Computer Animation 2000. IEEE Press: 92-97.

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Konferenzbeitrag | Veröffentlicht | Englisch
Abstract / Bemerkung
In this paper an operational model for the automatic generation of lifelike gestures of an anthropomorphic virtual agent is described. The biologically motivated approach to controlling the movements of a highly articulated figure provides a transformation of spatiotemporal gesture specifications into an analog representation of the movement from which the animations are directly rendered. To this end, knowledge-based computer animation techniques are combined with appropriate methods for trajectory formation and articulated figure animation.
Erscheinungsjahr
Titel des Konferenzbandes
Proceedings of Computer Animation 2000
Seite
92-97
Konferenz
Computer Animation 2000
Konferenzort
Los Alamitos, CA
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Kopp S, Wachsmuth I. Planning and motion control in lifelike gesture: A refined approach. In: Proceedings of Computer Animation 2000. IEEE Press; 2000: 92-97.
Kopp, S., & Wachsmuth, I. (2000). Planning and motion control in lifelike gesture: A refined approach. Proceedings of Computer Animation 2000, 92-97. IEEE Press. doi:10.1109/CA.2000.889051
Kopp, S., and Wachsmuth, I. (2000). “Planning and motion control in lifelike gesture: A refined approach” in Proceedings of Computer Animation 2000 (IEEE Press), 92-97.
Kopp, S., & Wachsmuth, I., 2000. Planning and motion control in lifelike gesture: A refined approach. In Proceedings of Computer Animation 2000. IEEE Press, pp. 92-97.
S. Kopp and I. Wachsmuth, “Planning and motion control in lifelike gesture: A refined approach”, Proceedings of Computer Animation 2000, IEEE Press, 2000, pp.92-97.
Kopp, S., Wachsmuth, I.: Planning and motion control in lifelike gesture: A refined approach. Proceedings of Computer Animation 2000. p. 92-97. IEEE Press (2000).
Kopp, Stefan, and Wachsmuth, Ipke. “Planning and motion control in lifelike gesture: A refined approach”. Proceedings of Computer Animation 2000. IEEE Press, 2000. 92-97.
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2017-01-05T09:06:03Z

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