8 Publikationen

Alle markieren

  • [8]
    2017 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2914493
    Gehle, R., et al., 2017. How to Open an Interaction Between Robot and Museum Visitor? In Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction - HRI '17. New York, NY: ACM Press, pp. 1.
    PUB | DOI
     
  • [7]
    2016 | Sammelwerksbeitrag | Veröffentlicht | PUB-ID: 2909973
    Dankert, T., et al., 2016. Engagement Detection During Deictic References in Human-Robot Interaction. In Social Robotics. Lecture Notes in Computer Science. Cham: Springer Nature, pp. 930-939.
    PUB | DOI
     
  • [6]
    2016 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2914494
    Pitsch, K., et al., 2016. Referential practices. Effects of a museum guide robot suggesting a deictic ‘repair’ action to visitors attempting to orient to an exhibit. In 2016 25th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE.
    PUB | DOI
     
  • [5]
    2015 | Konferenzbeitrag | Im Druck | PUB-ID: 2733000
    Gehle, R., et al., In Press. Trouble-based group dynamics in real-world HRI - Reactions on unexpected next moves of a museum guide robot. Presented at the 24th International Symposium on Robot and Human Interactive Communication (Ro-MAN)
    PUB
     
  • [4]
    2015 | Kurzbeitrag Konferenz / Poster | PUB-ID: 2716939
    Gehle, R., et al., 2015. Effects of a robot’s unexpected reactions in robot-to-group interactions. Presented at the IIEMCA 2015, Kolding, Denmark.
    PUB
     
  • [3]
    2013 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2623964 OA
    Dankert, T., Heil, D., & Pfeiffer, T., 2013. Stereo vision and acuity tests within a virtual reality set-up. In M. E. Latoschik, O. Staadt, & F. Steinicke, eds. Virtuelle und Erweiterte Realität - 10. Workshop der GI-Fachgruppe VR/AR. Shaker Verlag, pp. 185-188.
    PUB | PDF
     
  • [2]
    2011 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2308550 OA
    Hülsmann, F., Dankert, T., & Pfeiffer, T., 2011. Comparing gaze-based and manual interaction in a fast-paced gaming task in Virtual Reality. In C. - A. Bohn & S. Mostafawy, eds. Proceedings of the Workshop Virtuelle & Erweiterte Realität 2011. Aachen: Shaker Verlag, pp. 1-12.
    PUB | PDF | Download (ext.)
     
  • [1]
    2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 1894436 OA
    Renner, P., et al., 2010. Navigating and selecting in the virtual supermarket: review and update of classic interaction techniques. In Virtuelle und Erweiterte Realitaet: 7. Workshop der GI-Fachgruppe VR/AR. Aachen: Shaker Verlag, pp. 71-82.
    PUB | PDF | Download (ext.)
     

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