8 Publikationen
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2017 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2914493Gehle, R., Pitsch, K., Dankert, T., & Wrede, S. (2017). How to Open an Interaction Between Robot and Museum Visitor? Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction - HRI '17, 1. New York, NY: ACM Press. doi:10.1145/2909824.3020219PUB | DOI
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2016 | Sammelwerksbeitrag | Veröffentlicht | PUB-ID: 2909973Dankert, T., Goerlich, M., Wrede, S., Gehle, R., & Pitsch, K. (2016). Engagement Detection During Deictic References in Human-Robot Interaction. Social Robotics, Lecture Notes in Computer Science, 930-939. Cham: Springer Nature. doi:10.1007/978-3-319-47437-3_91PUB | DOI
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2016 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2914494Pitsch, K., Dankert, T., Gehle, R., & Wrede, S. (2016). Referential practices. Effects of a museum guide robot suggesting a deictic ‘repair’ action to visitors attempting to orient to an exhibit. 2016 25th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN) IEEE. doi:10.1109/roman.2016.7745135PUB | DOI
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2015 | Konferenzbeitrag | Im Druck | PUB-ID: 2733000Gehle, R., Pitsch, K., Dankert, T., & Wrede, S. (In Press). Trouble-based group dynamics in real-world HRI - Reactions on unexpected next moves of a museum guide robot.. Presented at the 24th International Symposium on Robot and Human Interactive Communication (Ro-MAN).PUB
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2015 | Kurzbeitrag Konferenz / Poster | PUB-ID: 2716939Gehle, R., Pitsch, K., Dankert, T., & Wrede, S. (2015). Effects of a robot’s unexpected reactions in robot-to-group interactions. Presented at the IIEMCA 2015, Kolding, Denmark.PUB
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2013 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2623964Dankert, T., Heil, D., & Pfeiffer, T. (2013). Stereo vision and acuity tests within a virtual reality set-up. In M. E. Latoschik, O. Staadt, & F. Steinicke (Eds.), Virtuelle und Erweiterte Realität - 10. Workshop der GI-Fachgruppe VR/AR (pp. 185-188). Shaker Verlag.PUB | PDF
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2011 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2308550Hülsmann, F., Dankert, T., & Pfeiffer, T. (2011). Comparing gaze-based and manual interaction in a fast-paced gaming task in Virtual Reality. In C. - A. Bohn & S. Mostafawy (Eds.), Proceedings of the Workshop Virtuelle & Erweiterte Realität 2011 (pp. 1-12). Aachen: Shaker Verlag.PUB | PDF | Download (ext.)
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2010 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 1894436Renner, P., Dankert, T., Schneider, D., Mattar, N., & Pfeiffer, T. (2010). Navigating and selecting in the virtual supermarket: review and update of classic interaction techniques. Virtuelle und Erweiterte Realitaet: 7. Workshop der GI-Fachgruppe VR/AR, 71-82. Aachen: Shaker Verlag.PUB | PDF | Download (ext.)