50 Publikationen

Alle markieren

  • [50]
    2008 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1631184
    Bauckhage, C., Wachsmuth, S., Hanheide, M., Wrede, S., Sagerer, G., Heidemann, G., & Ritter, H. (2008). The visual active memory perspective on integrated recognition systems. IMAGE AND VISION COMPUTING, 26(1), 5-14. https://doi.org/10.1016/j.imavis.2005.08.008
    PUB | DOI | WoS
     
  • [49]
    2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618164
    Gorman, B., Thurau, C., Bauckhage, C., & Humphrys, M. (2006). Bayesian Imitation of Human Behavior in Interactive Computer Games. Proc. of the Int. Conf. on Pattern Recognition (ICPR’06), 1, 1244-1247
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  • [48]
    2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618176
    Bauckhage, C., & Käster, T. (2006). Benefits of Separable, Multilinear Classification. Proc. of the Int. Conf. on Pattern Recognition (ICPR’06), 3, 1240-1243
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  • [47]
    2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618187
    Thurau, C., Hettenhausen, T., & Bauckhage, C. (2006). Classification of Team Behaviors in Sports Video Games. Proc. of the Int. Conf. on Pattern Recognition (ICPR’06), 1, 1188-1191
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  • [46]
    2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618197
    Bauckhage, C., & Käster, T. (2006). Fast, Illumination Insensitive Face Detection Based on Multilinear Techniques and Curvature Features. Proc. of the Int. Conf. on Pattern Recognition (ICPR’06), 1, 507-510
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  • [45]
    2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618223
    Käster, T., Pfeiffer, M., & Bauckhage, C. (2006). Usability Evaluation of Image Retrieval Beyond Desktop Applications. Proc. Int. Conf. on Multimedia and Expo, 385-388
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  • [44]
    2006 | Sammelwerksbeitrag | Veröffentlicht | PUB-ID: 1891357
    Bauckhage, C., Fink, G. A., Fritsch, J., Jungclaus, N., Kronenberg, S., Kummert, F., Lömker, F., et al. (2006). Integrated perception of cooperative human-machine interaction. In G. Rickheit & I. Wachsmuth (Eds.), Situated communication (pp. 325-356). Berlin: Mouton de Gruyter.
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  • [43]
    2006 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 1596787
    Gorman, B., Thurau, C., Bauckhage, C., & Humphrys, M. (2006). Believability testing and Bayesian imitation in interactive computer games. In S. Nolfi (Ed.), Lecture Notes in Artificial Intelligence, 4095. From animals to animats 9 : proceedings. 9th International Conference on Simulation of Adaptive Behavior (pp. 655-666). Berlin: Springer-Verlag.
    PUB | WoS
     
  • [42]
    2005 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1601060
    Bauckhage, C., Hanheide, M., Wrede, S., Käster, T., Pfeiffer, M., & Sagerer, G. (2005). Vision systems with the human in the loop. EURASIP Journal on Applied Signal Processing, 2005(14), 2375-2390. https://doi.org/10.1155/ASP.2005.2375
    PUB | DOI | WoS
     
  • [41]
    2005 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618311
    Hanheide, M., Bauckhage, C., & Sagerer, G. (2005). Combining Environmental Cues & Head Gestures to Interact with Wearable Devices. Proceedings of the 7th International Conference on Multimodal Interfaces, 25-31
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  • [40]
    2005 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618307
    Thurau, C., Paczian, T., & Bauckhage, C. (2005). Bayesian Imitation Learning in Game Characters. International Workshop on Automatic Learning and Real-Time (ALaRT’05), 143-151
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  • [39]
    2005 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618356
    Thurau, C., & Bauckhage, C. (2005). Towards Manifold Learning for Gamebot Behavior Modeling. Proc. Int. Conf. on Advances in Computer Entertainment Technolog (ACE), 446-449
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  • [38]
    2005 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618331
    Thurau, C., Paczian, T., & Bauckhage, C. (2005). Is Bayesian Imitation Learning the Route to Believable Gamebots? Proc. GAME-ON North America, 3-9
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  • [37]
    2005 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618350
    Thurau, C., & Bauckhage, C. (2005). Tactical Waypoint Maps: Towards Imitating Tactics in FPS Games. In M. Merabti, N. Lee, & M. H. Overmars (Eds.), Proc. 3rd International Game Design and Technology Workshop and Conference (GDTW’05 ) (pp. 140-144). ACM.
    PUB
     
  • [36]
    2005 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2145212
    Wachsmuth, S., Wrede, S., Hanheide, M., & Bauckhage, C. (2005). An Active Memory Model for Cognitive Computer Vision Systems. KI-Journal, Special Issue on Cognitive Systems, 19(2), 25-31.
    PUB
     
  • [35]
    2005 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2145231
    Wachsmuth, S., Hanheide, M., Wrede, S., & Bauckhage, C. (2005). From Images via Symbols to Contexts: Using Augmented Reality for Interactive Model Acquisition. In D. Paulus & D. Droege (Eds.), KI 2005 Workshop on Mixed-reality as a Challenge to Image Understanding and Artificial Intelligence (pp. 41-46).
    PUB
     
  • [34]
    2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618506
    Thurau, C., Bauckhage, C., & Sagerer, G. (2004). Learning Human-Like Movement Behavior for Computer Games. Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04)
    PUB
     
  • [33]
    2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618544
    Bauckhage, C., & Thurau, C. (2004). Towards a Fair ’n Square Aimbot — Using Mixtures of Experts to Learn Context Aware Weapon Handling. Proc. GAME-ON, 20-24
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  • [32]
    2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618465
    Bauckhage, C., & Thurau, C. (2004). Exploiting the Fascination: Video Games in Machine Learning Research and Education. Proc. 2nd Int. Workshop in Computer Game Design and Technology, 61-70
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  • [31]
    2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618511
    Hanheide, M., Bauckhage, C., & Sagerer, G. (2004). Memory Consistency Validation in a Cognitive Vision System. In J. Kittler, British Machine Vision Association, & International Association for Pattern Recognition (Eds.), Proceedings of the 17th International Conference on Pattern Recognition, 2004 (ICPR 2004) (pp. 459-462). Los Alamitos, Calif. [u.a.]: IEEE.
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  • [30]
    2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2714455
    Heidemann, G., Bax, I., Bekel, H., Bauckhage, C., Wachsmuth, S., Fink, G. A., Pinz, A., et al. (2004). Multimodal interaction in an augmented reality scenario. Proceedings of the 6th international conference on Multimodal interfaces, 53-60. doi:10.1145/1027933.1027944
    PUB | DOI
     
  • [29]
    2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618497
    Thurau, C., Bauckhage, C., & Sagerer, G. (2004). Imitation learning at all levels of game-AI. Proc. Int. Conf. on Computer Games, Artificial Intelligence,Design and Education, 402-408
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  • [28]
    2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618515
    Gorges, N., Hanheide, M., Christmas, W., Bauckhage, C., Sagerer, G., & Kittler, J. (2004). Mosaics from Arbitrary Stereo Video Sequences. In C. E. Rasmussen, H. H. Bülthoff, B. Schölkopf, & M. A. Giese (Eds.), Lecture Notes in Computer Science, 3175. Pattern Recognition. 26th DAGM Symposium, Tübingen, Germany, August 30 - September 1, 2004 ; proceedings (pp. 342-349). Heidelberg, Germany: Springer-Verlag.
    PUB
     
  • [27]
    2004 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1607699
    Bauckhage, C., Braun, E., & Sagerer, G. (2004). From image features to symbols and vice versa - Using graphs to loop data- and model-driven processing in visual assembly recognition. International Journal of Pattern Recognition and Artificial Intelligence, 18(03), 497-517. https://doi.org/10.1142/S0218001404003198
    PUB | DOI | WoS
     
  • [26]
    2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2145309
    Bauckhage, C., Hanheide, M., Wrede, S., & Sagerer, G. (2004). A Cognitive Vision System for Action Recognition in Office Environments. Proc. Int. Conf. on Computer Vision and Pattern Recognition(2), 827-832
    PUB
     
  • [25]
    2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2145328
    Wrede, S., Ponweiser, W., Bauckhage, C., Sagerer, G., & Vincze, M. (2004). Integration Frameworks for Large Scale Cognitive Vision Systems - An Evaluative Study. In British Machine Vision Association & International Association for Pattern Recognition (Eds.), Proc. Int. Conf. on Pattern Recognition (pp. 761-764). Los Alamitos, Calif. : IEEE. https://doi.org/10.1109/icpr.2004.1334307
    PUB | DOI
     
  • [24]
    2004 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1888454
    Käster, T., Pfeiffer, M., Bauckhage, C., & Sagerer, G. (2004). Intelligent Navigation in Image Databases. KI Zeitschrift, 18(4), 24-43.
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  • [23]
    2004 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2145269
    Wrede, S., Fritsch, J., Bauckhage, C., & Sagerer, G. (2004). An XML Based Framework for Cognitive Vision Architectures. In British Machine Vision Association & International Association for Pattern Recognition (Eds.), Proc. Int. Conf. on Pattern Recognition (pp. 757-760). Los Alamitos, Calif. : IEEE. https://doi.org/10.1109/icpr.2004.1334304
    PUB | DOI
     
  • [22]
    2003 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618579
    Thurau, C., Bauckhage, C., & Sagerer, G. (2003). Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behavior for a Commercial Computer Game. Proc. GAME-ON, 119-123
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  • [21]
    2003 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618584
    Käster, T., Pfeiffer, M., Bauckhage, C., & Sagerer, G. (2003). Combining Speech and Haptics for Intuitive and Efficient Navigation through Image Databases. Proc. International Conference on Multimodal Interfaces (ICMI’03), 180-187
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  • [20]
    2003 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618595
    Bauckhage, C., Käster, T., Pfeiffer, M., & Sagerer, G. (2003). Content-Based Image Retrieval by Multimodal Interaction. Proc. of the 29th Annual Conference of the IEEE Industrial Electronics Society, 1865-1870
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  • [19]
    2003 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 1609937
    Bauckhage, C., Kummert, F., & Sagerer, G. (2003). A structural framework for assembly modeling and recognition. Computer Analysis of Images and Patterns, Proceedings, Lecture Notes in Computer Science, 2756, 49-56. Berlin: Springer-Verlag.
    PUB | WoS
     
  • [18]
    2003 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 1609208
    Bauckhage, C., Thurau, C., & Sagerer, G. (2003). Learning human-like opponent behavior for interactive computer games. In B. Michaelis & G. Krell (Eds.), Lecture Notes in Computer Science, 2781. Pattern Recognition, Proceedings (pp. 148-155). Berlin: Springer.
    PUB | WoS
     
  • [17]
    2002 | Bielefelder E-Dissertation | PUB-ID: 2301859 OA
    Bauckhage, C. (2002). A structural framework for assembly modeling and recognition. Bielefeld (Germany): Bielefeld University.
    PUB | Dateien verfügbar
     
  • [16]
    2002 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618749
    Sagerer, G., Bauckhage, C., Braun, E., Fritsch, J., Kummert, F., Lömker, F., & Wachsmuth, S. (2002). Structure and Process: Learning of Visual Models and Construction Plans for Complex Objects. In G. D. Hager, H. I. Christensen, H. Bunke, & R. Klein (Eds.), Lecture Notes in Computer Science, 2238. Sensor Based Intelligent Robots (pp. 317-344). Springer.
    PUB | WoS
     
  • [15]
    2002 | Sammelwerksbeitrag | Veröffentlicht | PUB-ID: 2604286
    Bauckhage, C., & Sagerer, G. (2002). Context Free Grammars and Semantic Networks for Flexible Assembly Recognition. In D. Chen & X. Cheng (Eds.), Pattern Recognition and String Matching Kluwer Academic Press.
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  • [14]
    2002 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618707
    Bauckhage, C., Fritsch, J., Rohlfing, K., Wachsmuth, S., & Sagerer, G. (2002). Evaluating Integrated Speech- and Image Understanding. Proc. IEEE International Conference on Multimodal Interfaces (ICMI’02), 9-14
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  • [13]
    2001 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618799
    Sagerer, G., Bauckhage, C., Braun, E., Heidemann, G., Kummert, F., Ritter, H., & Schlüter, D. (2001). Integrating Recognition Paradigms in a Multiple-path Architecture. In S. Singh, N. Murshed, & W. Kropatsch (Eds.), Lecture notes in computer science: Vol. 2013. Advances in Pattern Recognition - ICAPR 2001 (pp. 202-211). Berlin: Springer.
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  • [12]
    2001 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618771
    Bauckhage, C., Wachsmuth, S., & Sagerer, G. (2001). 3D Assembly Recognition by Matching Functional Subparts. Proc. 3rd IAPR-TC15 Workshop on Graph-based Representations in Pattern Recognition, 95-104
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  • [11]
    2001 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618790
    Bauckhage, C., Fink, G. A., Fritsch, J., Kummert, F., Lömker, F., Sagerer, G., & Wachsmuth, S. (2001). An Integrated System for Cooperative Man-Machine Interaction. In H. Zhang (Ed.), Proceedings. IEEE International Symposium on Computational Intelligence in Robotics and Automation (pp. 328-333). Piscataway, NJ: IEEE.
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  • [10]
    2001 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 1886702
    Bauckhage, C., Fritsch, J., & Sagerer, G. (2001). Memorizing Visual Knowledge for Assembly Process Monitoring. In B. Radig & S. Florzcyk (Eds.), Lecture Notes in Computer Science: Vol. 2191. Pattern Recognition (pp. 178-185). Berlin: Springer.
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  • [9]
    2000 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 1616260
    Bauckhage, C., Kronenberg, S., Kummert, F., & Sagerer, G. (2000). Grammars and discourse theory to describe and recognize mechanical assemblies. In F. J. Ferri (Ed.), Lecture notes in computer science: Vol. 1876. Advances in Pattern Recognition (pp. 173-182). Berlin: Springer.
    PUB | WoS
     
  • [8]
    2000 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1889131
    Schmid, C., Mohr, R., & Bauckhage, C. (2000). Evaluation of Interest Point Detectors. International Journal of Computer Vision, 37(2), 151-172.
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  • [7]
    1999 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618993
    Bauckhage, C., Fritsch, J., Kummert, F., & Sagerer, G. (1999). Towards a Vision System for Supervising Assembly Processes. Proc. Symposium on Intelligent Robotic Systems (SIRS’99), 89-98
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  • [6]
    1999 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618972
    Bauckhage, C., Kummert, F., & Sagerer, G. (1999). Learning Assembly Sequence Plans Using Functional Models. Proc. IEEE International Symposium on Assembly and Task Planning (ISATP’99), 1-7
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  • [5]
    1999 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2714913 OA
    Bauckhage, C., Fink, G. A., Heidemann, G., Jungclaus, N., Kummert, F., Posch, S., Ritter, H., et al. (1999). Towards an Image Understanding Architecture for a Situated Artificial Communicator. Pattern Recognition and Image Analysis, 9(4), 542-548.
    PUB | PDF
     
  • [4]
    1999 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2618999
    Bauckhage, C., Fink, G. A., Kummert, F., Posch, S., Sagerer, G., & Schlüter, D. (1999). Towards and Image Understanding Architecture for a Situated Artificial Communicator. In B. Radig, H. Niemann, Y. Zhuravlev, I. Gourevitch, & I. Laptev (Eds.), Pattern Recognition and Image Understanding (pp. 203-210). Sankt Augustin: infix.
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  • [3]
    1999 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 1889272
    Bauckhage, C., Fritsch, J., & Sagerer, G. (1999). Erkennung von Aggregaten aus Struktur und Handlung. Künstliche Intelligenz, 3, 4-11.
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  • [2]
    1998 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2619021
    Bauckhage, C., Kummert, F., & Sagerer, G. (1998). Modeling and Recognition of Assembled Objects. Proceedings 24th Annual Conference of the IEEE Industrial Electronics Society, 4, 2051-2056. Aachen: IEEE. doi:10.1109/IECON.1998.724034
    PUB | DOI
     
  • [1]
    1998 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2619051
    Schmid, C., Mohr, R., & Bauckhage, C. (1998). Comparing and evaluating interest points. Proc. of the 6th International Conference on Computer Vision, 230-235
    PUB
     

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