16 Publikationen
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2022 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2963161Frank, C., et al., 2022. Motor imagery during action observation in virtual reality: the impact of watching myself performing at a level I have not yet achieved. International Journal of Sport and Exercise Psychology, , p 1-27.PUB | DOI | WoS
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2019 | Kurzbeitrag Konferenz / Poster | PUB-ID: 2933830Frank, C., et al., 2019. AO+MI in virtual reality: Practicing at a level that one has not yet achieved. Presented at the Annual Meeting of the ‚Research on Imagery and Observation (RIO) group from April 25th to 26th, Teesside University, United Kingdom.PUB
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2019 | Kurzbeitrag Konferenz / Poster | Veröffentlicht | PUB-ID: 2933833Frank, C., et al., 2019. Combined action observation and motor imagery in virtual reality. On watching and imagining oneself at a level that one has not yet achieved. In B. Strauss & B. Halberschmidt, eds. Building the Future of Sport and Exercise Psychology . pp. 19.PUB
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2018 | Datenpublikation | PUB-ID: 2932579Waltemate, T., 2018. Supplemental Material for Thesis 'Creating a Virtual Mirror for Motor Learning in Virtual Reality', Bielefeld University.PUB | Dateien verfügbar | DOI
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2018 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2916988Waltemate, T., et al., 2018. The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response. IEEE Transactions on Visualization and Computer Graphics, 24(4), p 1643-1652.PUB | DOI | WoS | PubMed | Europe PMC
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2017 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2913339de Kok, I., et al., 2017. The Intelligent Coaching Space: A Demonstration. In J. Beskow, et al., eds. Intelligent Virtual Agents: 17th International Conference on Intelligent Virtual Agents from August 27th to 30th in Stockholm, Sweden. Lecture Notes in Computer Science. no.10498 Cham: Springer, pp. 105-108.PUB | PDF | DOI
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2017 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2913750Latoschik, M., et al., 2017. The Effect of Avatar Realism in Immersive Social Virtual Realities. In Proceedings of ACM Symposium on Virtual Reality Software and Technology. ACM.PUB
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2016 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2905752Waltemate, T., et al., 2016. The Impact of Latency on Perceptual Judgments and Motor Performance in Closed-loop Interaction in Virtual Reality. In Proceedings of ACM Symposium on Virtual Reality Software and Technology. New York: ACM, pp. 27-35.PUB | PDF | DOI
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2016 | Kurzbeitrag Konferenz / Poster | PUB-ID: 2905098Frank, C., et al., 2016. Latency, sensorimotor feedback and virtual agents: Feedback channels for motor learning using the ICSPACE platform. Presented at the Virtual Environments: Current Topics in Psychological Research (VECTOR), Tübingen, Germany.PUB
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2015 | Kurzbeitrag Konferenz / Poster | Veröffentlicht | PUB-ID: 2764625de Kok, I., et al., 2015. Demonstrating the Dialogue System of the Intelligent Coaching Space. In C. Howes & S. Larsson, eds. Proceedings of the 19th Workshop on the Semantics and Pragmatics of Dialogue. Proceedings (SemDial). Gothenburg: University of Gothenburg, pp. 168-169.PUB | PDF | Download (ext.)
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2015 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2774601Waltemate, T., et al., 2015. Realizing a Low-latency Virtual Reality Environment for Motor Learning. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. VRST '15. New York, NY, USA: ACM, pp. 139-147.PUB | PDF | DOI | Download (ext.)
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2014 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2693254Waltemate, T., Sommer, B., & Botsch, M., 2014. Membrane Mapping: Combining Mesoscopic and Molecular Cell Visualization. In Proceedings of Eurographics Workshop on Visual Computing for Biology and Medicine. Eurographics Association, pp. 89-96.PUB | DOI