16 Publikationen
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2022 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2963161Frank, C., Hülsmann, F., Waltemate, T., Wright, D. J., Eaves, D. L., Bruton, A., Botsch, M. U., et al. (2022). Motor imagery during action observation in virtual reality: the impact of watching myself performing at a level I have not yet achieved. International Journal of Sport and Exercise Psychology, 1-27. https://doi.org/10.1080/1612197X.2022.2057570PUB | DOI | WoS
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2019 | Kurzbeitrag Konferenz / Poster | PUB-ID: 2933830Frank, C., Hülsmann, F., Waltemate, T., Wright, D., Eaves, D., Bruton, A., Botsch, M., et al. (2019). AO+MI in virtual reality: Practicing at a level that one has not yet achieved. Presented at the Annual Meeting of the ‚Research on Imagery and Observation (RIO) group from April 25th to 26th, Teesside University, United Kingdom.PUB
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2019 | Kurzbeitrag Konferenz / Poster | Veröffentlicht | PUB-ID: 2933833Frank, C., Hülsmann, F., Waltemate, T., Wright, D., Eaves, D., Bruton, A., Botsch, M., et al. (2019). Combined action observation and motor imagery in virtual reality. On watching and imagining oneself at a level that one has not yet achieved. In B. Strauss & B. Halberschmidt (Eds.), Building the Future of Sport and Exercise Psychology (p. 19).PUB
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2018 | Datenpublikation | PUB-ID: 2932579Waltemate, T. (2018). Supplemental Material for Thesis 'Creating a Virtual Mirror for Motor Learning in Virtual Reality'. Bielefeld University. doi:10.4119/unibi/2932579PUB | Dateien verfügbar | DOI
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2018 | Bielefelder E-Dissertation | PUB-ID: 2932705Waltemate, T. (2018). Creating a Virtual Mirror for Motor Learning in Virtual Reality. Bielefeld: Universität Bielefeld. https://doi.org/10.4119/unibi/2932705PUB | PDF | DOI
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2018 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2916988Waltemate, T., Gall, D., Roth, D., Botsch, M., & Latoschik, M. E. (2018). The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response. IEEE Transactions on Visualization and Computer Graphics, 24(4), 1643-1652. doi:10.1109/TVCG.2018.2794629PUB | DOI | WoS | PubMed | Europe PMC
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2018 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2908550Schröder, M., Waltemate, T., Maycock, J., Röhlig, T., Ritter, H., & Botsch, M. (2018). Design and Evaluation of Reduced Marker Layouts for Hand Motion Capture. Computer Animation and Virtual Worlds, 29(6), e1751. doi:10.1002/cav.1751PUB | DOI | WoS
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2017 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2913339de Kok, I., Hülsmann, F., Waltemate, T., Frank, C., Hough, J., Pfeiffer, T., Schlangen, D., et al. (2017). The Intelligent Coaching Space: A Demonstration. In J. Beskow, C. Peters, G. Castellano, C. O'Sullivan, I. Leite, & S. Kopp (Eds.), Lecture Notes in Computer Science: Vol. 10498. Intelligent Virtual Agents: 17th International Conference on Intelligent Virtual Agents from August 27th to 30th in Stockholm, Sweden (pp. 105-108). Cham: Springer. doi:10.1007/978-3-319-67401-8PUB | PDF | DOI
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2017 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2913750Latoschik, M., Roth, D., Gall, D., Achenbach, J., Waltemate, T., & Botsch, M. (2017). The Effect of Avatar Realism in Immersive Social Virtual Realities. Proceedings of ACM Symposium on Virtual Reality Software and Technology ACM.PUB
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2017 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2913751Achenbach, J., Waltemate, T., Latoschik, M., & Botsch, M. (2017). Fast Generation of Realistic Virtual Humans. In M. Fjeld, M. Fratarcangeli, D. Sjölie, O. Staadt, & J. Unger (Eds.), Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology - VRST '17 (pp. 12:1-12:10). New York, NY: ACM. doi:10.1145/3139131.3139154PUB | DOI
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2016 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2905752Waltemate, T., Senna, I., Hülsmann, F., Rohde, M., Kopp, S., Ernst, M. O., & Botsch, M. (2016). The Impact of Latency on Perceptual Judgments and Motor Performance in Closed-loop Interaction in Virtual Reality. Proceedings of ACM Symposium on Virtual Reality Software and Technology, 27-35. New York: ACM. doi:10.1145/2993369.2993381PUB | PDF | DOI
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2016 | Kurzbeitrag Konferenz / Poster | PUB-ID: 2905098Frank, C., de Kok, I., Senna, I., Waltemate, T., Hülsmann, F., Pfeiffer, T., Ernst, M. O., et al. (2016). Latency, sensorimotor feedback and virtual agents: Feedback channels for motor learning using the ICSPACE platform. Presented at the Virtual Environments: Current Topics in Psychological Research (VECTOR), Tübingen, Germany.PUB
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2016 | Kurzbeitrag Konferenz / Poster | PUB-ID: 2905377Hülsmann, F., Waltemate, T., Pfeiffer, T., Frank, C., Schack, T., Botsch, M., & Kopp, S. (2016). The ICSPACE Platform: A Virtual Reality Setup for Experiments in Motor Learning. Presented at the Virtual Environments: Current Topics in Psychological Research (VECTOR), Tübingen, Germany.PUB | PDF
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2015 | Kurzbeitrag Konferenz / Poster | Veröffentlicht | PUB-ID: 2764625de Kok, I., Hough, J., Hülsmann, F., Waltemate, T., Botsch, M., Schlangen, D., & Kopp, S. (2015). Demonstrating the Dialogue System of the Intelligent Coaching Space. In C. Howes & S. Larsson (Eds.), Proceedings (SemDial). Proceedings of the 19th Workshop on the Semantics and Pragmatics of Dialogue (pp. 168-169). Gothenburg: University of Gothenburg.PUB | PDF | Download (ext.)
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2015 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2774601Waltemate, T., Hülsmann, F., Pfeiffer, T., Kopp, S., & Botsch, M. (2015). Realizing a Low-latency Virtual Reality Environment for Motor Learning. Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST '15, 139-147. New York, NY, USA: ACM. doi:10.1145/2821592.2821607PUB | PDF | DOI | Download (ext.)
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2014 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2693254Waltemate, T., Sommer, B., & Botsch, M. (2014). Membrane Mapping: Combining Mesoscopic and Molecular Cell Visualization. Proceedings of Eurographics Workshop on Visual Computing for Biology and Medicine, 89-96. doi:10.2312/vcbm.20141187PUB | DOI