25 Publikationen

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  • [25]
    2022 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2963161
    Frank, C., et al., 2022. Motor imagery during action observation in virtual reality: the impact of watching myself performing at a level I have not yet achieved. International Journal of Sport and Exercise Psychology, , p 1-27.
    PUB | DOI | WoS
     
  • [24]
    2019 | Kurzbeitrag Konferenz / Poster | PUB-ID: 2937540
    Schack, T., et al., 2019. Learning with VR-based assistive systems. In G. Leisman & S. Israely, eds. Movement and Cognition - Tel Aviv University July 2019. movementis, pp. 51.
    PUB
     
  • [23]
    2019 | Kurzbeitrag Konferenz / Poster | PUB-ID: 2933830
    Frank, C., et al., 2019. AO+MI in virtual reality: Practicing at a level that one has not yet achieved. Presented at the Annual Meeting of the ‚Research on Imagery and Observation (RIO) group from April 25th to 26th, Teesside University, United Kingdom.
    PUB
     
  • [22]
    2019 | Kurzbeitrag Konferenz / Poster | Veröffentlicht | PUB-ID: 2933833
    Frank, C., et al., 2019. Combined action observation and motor imagery in virtual reality. On watching and imagining oneself at a level that one has not yet achieved. In B. Strauss & B. Halberschmidt, eds. Building the Future of Sport and Exercise Psychology . pp. 19.
    PUB
     
  • [21]
    2019 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2935832
    Hülsmann, F., et al., 2019. Superimposed skilled performance in a virtual mirror improves motor performance and cognitive representation of a full-body motor action . Frontiers in Robotics and AI, 6: 43.
    PUB | DOI | WoS | PubMed | Europe PMC
     
  • [20]
    2019 | Bielefelder E-Dissertation | PUB-ID: 2938354 OA
    Hülsmann, F., 2019. Motor Learning in Virtual Reality: From Motion to Augmented Feedback, Bielefeld: Universität Bielefeld.
    PUB | PDF | DOI
     
  • [19]
    2018 | Datenpublikation | PUB-ID: 2930611 OA
    Hülsmann, F., et al., 2018. Classification of motor errors to provide real-time feedback for sports coaching in virtual reality - A case study in squats and Tai Chi pushes (Data), Bielefeld University.
    PUB | Dateien verfügbar | DOI
     
  • [18]
    2018 | Kurzbeitrag Konferenz / Poster | Veröffentlicht | PUB-ID: 2921356
    Frank, C., et al., 2018. Virtuelles Training: Zum Effekt nonverbaler und verbaler Feedbackstrategien beim Erlernen der Kniebeuge in Virtueller Realität. In U. Borges, et al., eds. Die Psychophysiologie der Handlung. 50. Jahrestagung der Arbeitsgemeinschaft für Sportpsychologie vom 10. bis 12. Mai in Köln. pp. 73-75.
    PUB
     
  • [17]
    2018 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2930862
    Hülsmann, F., et al., 2018. Classification of motor errors to provide real-time feedback for sports coaching in virtual reality — A case study in squats and Tai Chi pushes. Computers & Graphics, 76, p 47-59.
    PUB | DOI | Download (ext.) | WoS
     
  • [16]
    2017 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2914957 OA
    Hülsmann, F., et al., 2017. Accurate online alignment of human motor performances. In Proceedings of ACM Motion in Games. Barcelona: ACM, pp. pp. 7:1-7:6.
    PUB | PDF | DOI
     
  • [15]
    2017 | Kurzbeitrag Konferenz / Poster | Veröffentlicht | PUB-ID: 2913332
    Frank, C., et al., 2017. Intelligent Coaching Space - Motor learning and coaching in virtual reality. In S. Gangyan, J. Cruz, & J. C. Jaenes, eds. Sport Psychology: Linking theory to practice; Proceedings of the XIV ISSP World Congress of Sport Psychology from July 10th to 14th in Seville, Spain. pp. 257-258.
    PUB
     
  • [14]
    2017 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2913339 OA
    de Kok, I., et al., 2017. The Intelligent Coaching Space: A Demonstration. In J. Beskow, et al., eds. Intelligent Virtual Agents: 17th International Conference on Intelligent Virtual Agents from August 27th to 30th in Stockholm, Sweden. Lecture Notes in Computer Science. no.10498 Cham: Springer, pp. 105-108.
    PUB | PDF | DOI
     
  • [13]
    2016 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2905752 OA
    Waltemate, T., et al., 2016. The Impact of Latency on Perceptual Judgments and Motor Performance in Closed-loop Interaction in Virtual Reality. In Proceedings of ACM Symposium on Virtual Reality Software and Technology. New York: ACM, pp. 27-35.
    PUB | PDF | DOI
     
  • [12]
    2016 | Kurzbeitrag Konferenz / Poster | PUB-ID: 2905098
    Frank, C., et al., 2016. Latency, sensorimotor feedback and virtual agents: Feedback channels for motor learning using the ICSPACE platform. Presented at the Virtual Environments: Current Topics in Psychological Research (VECTOR), Tübingen, Germany.
    PUB
     
  • [11]
    2016 | Kurzbeitrag Konferenz / Poster | PUB-ID: 2905099
    Frank, C., et al., 2016. Imagery and observation research in virtual reality environments. Presented at the Annual meeting of the Research on Imagery and Observation (RIO) group, Manchester, Great Britain.
    PUB
     
  • [10]
    2016 | Kurzbeitrag Konferenz / Poster | PUB-ID: 2905377 OA
    Hülsmann, F., et al., 2016. The ICSPACE Platform: A Virtual Reality Setup for Experiments in Motor Learning. Presented at the Virtual Environments: Current Topics in Psychological Research (VECTOR), Tübingen, Germany.
    PUB | PDF
     
  • [9]
    2016 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2904469 OA
    Hosseini, B., et al., 2016. Non-Negative Kernel Sparse Coding for the Analysis of Motion Data. In A. E.P. Villa, P. Masulli, & A. Javier Pons Rivero, eds. Artificial Neural Networks and Machine Learning – ICANN 2016. Lecture Notes in Computer Science. no.9887 Cham: Springer, pp. 506-514.
    PUB | PDF | DOI | Download (ext.) | arXiv
     
  • [8]
    2016 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2762581
    Hülsmann, F., et al., 2016. Multi-Level Analysis of Motor Actions as a Basis for Effective Coaching in Virtual Reality. In P. Chung, et al., eds. Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS). Advances in Intelligent Systems and Computing. no.392 Cham: Springer, pp. 211-214.
    PUB | DOI
     
  • [7]
    2015 | Kurzbeitrag Konferenz / Poster | Veröffentlicht | PUB-ID: 2764625 OA
    de Kok, I., et al., 2015. Demonstrating the Dialogue System of the Intelligent Coaching Space. In C. Howes & S. Larsson, eds. Proceedings of the 19th Workshop on the Semantics and Pragmatics of Dialogue. Proceedings (SemDial). Gothenburg: University of Gothenburg, pp. 168-169.
    PUB | PDF | Download (ext.)
     
  • [6]
    2015 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2774601 OA
    Waltemate, T., et al., 2015. Realizing a Low-latency Virtual Reality Environment for Motor Learning. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. VRST '15. New York, NY, USA: ACM, pp. 139-147.
    PUB | PDF | DOI | Download (ext.)
     
  • [5]
    2015 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2769276 OA
    de Kok, I., et al., 2015. A Multimodal System for Real-Time Action Instruction in Motor Skill Learning. In Proceedings of ACM ICMI 17th ACM International Conference on Multimodal Interaction. pp. 355-362.
    PUB | PDF
     
  • [4]
    2014 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2653755 OA
    Hülsmann, F., et al., 2014. Wind and warmth in virtual reality: implementation and evaluation. In VRIC '14: Proceedings of the Virtual Reality International Conference: Laval Virtual. ACM.
    PUB | PDF | DOI
     
  • [3]
    2014 | Zeitschriftenaufsatz | Veröffentlicht | PUB-ID: 2684685 OA
    Hülsmann, F., et al., 2014. Simulating wind and warmth in virtual reality: conception, realization and evaluation for a CAVE environment. JVRB - Journal of Virtual Reality and Broadcasting, 11(10).
    PUB | PDF | Download (ext.)
     
  • [2]
    2013 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2624780 OA
    Hülsmann, F., et al., 2013. Wind and warmth in virtual reality - requirements and chances. In M. E. Latoschik, O. Staadt, & F. Steinicke, eds. Proceedings of the Workshop Virtuelle & Erweiterte Realität 2013. Aachen: Shaker Verlag, pp. 133-144.
    PUB | PDF
     
  • [1]
    2011 | Konferenzbeitrag | Veröffentlicht | PUB-ID: 2308550 OA
    Hülsmann, F., Dankert, T., & Pfeiffer, T., 2011. Comparing gaze-based and manual interaction in a fast-paced gaming task in Virtual Reality. In C. - A. Bohn & S. Mostafawy, eds. Proceedings of the Workshop Virtuelle & Erweiterte Realität 2011. Aachen: Shaker Verlag, pp. 1-12.
    PUB | PDF | Download (ext.)
     

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